《都市:天際線2》的進度包括三種形式:里程碑、發展和地圖區塊
里程碑
該頁面或該區域需要驗證。
|
根據人口和幸福度增長,遊戲內每天可以被動獲得16次(即每1.5小時一次)成長點(XP)。另一方面,採取特定行動可以立即主動獲得成長點,諸如放置/升級服務建築,建設地標建築,或是擴建城市道路網絡。積累足夠成長點可解鎖里程碑。每解鎖一個里程碑可獲得資金獎勵、發展點、擴展許可,提高貸款額度,解鎖新的城市服務、政策和管理選項等。
里程碑 | 金錢 | 發展點 | 擴展許可 | 貸款額度 | 解鎖分區 | 解鎖政策 | 解鎖服務 | 解鎖機制 |
---|---|---|---|---|---|---|---|---|
超小型村莊 File:Milestone cityscape 01.png |
+₡600,000 | +1 | +3 | +₡100,000 | Medium Density Row Housing |
|
| |
小型村莊 File:Milestone cityscape 02.png |
+₡700,000 | +2
(總計 3) |
+4
(總計 7) |
+₡150,000 | Medium Density Housing | File:Education.png Education & Research | Taxation | |
大型村莊 File:Milestone cityscape 03.png |
+₡800,000 | +3
(總計 6) |
+5
(總計 12) |
+₡200,000 |
|
Service Budgets | ||
超大型村莊 File:Milestone cityscape 04.png |
+₡1,000,000 | +4
(總計 10) |
+6
(總計 18) |
+₡250,000 |
|
Taxi Minimum Fare Taxi Minimum Fare |
|
|
超小型城鎮 File:Milestone cityscape 05.png |
+₡1,200,000 | +5
(總計 15) |
+7
(總計 25) |
+₡400,000 |
|
|
File:Communications.png 通信預算 | |
新興城鎮 File:Milestone cityscape 06.png |
+₡1,400,000 | +6
(總計 21) |
+8
(總計 33) |
+₡500,000 | Textiles Textile Fiber Farming |
|
||
繁榮城鎮 File:Milestone cityscape 07.png |
+₡1,600,000 | +7
(總計 28) |
+9
(總計 42) |
+₡600,000 | Ore Mining | Gated Community 封閉式管理 | ||
大型城鎮 File:Milestone cityscape 08.png |
+₡1,900,000 | +8
(總計 36) |
+10
(總計 52) |
+₡700,000 |
|
|||
超大型城鎮 File:Milestone cityscape 09.png |
+₡2,200,000 | +9
(總計 45) |
+12
(總計 64) |
+₡800,000 | File:ZoneCommercialHigh.png High Density Business | |||
小型城市 File:Milestone cityscape 10.png |
+₡2,500,000 | +10
(總計 55) |
+15
(總計 79) |
+₡900,000 | File:ZoneOfficeHigh.png High Density Offices |
|
||
中型城市 File:Milestone cityscape 11.png |
+₡2,800,000 | +11
(總計 66) |
+18
(總計 97) |
+₡1,100,000 | ||||
大型城市 File:Milestone cityscape 12.png |
+₡3,200,000 | +12
(總計 78) |
+21
(總計 118) |
+₡1,300,000 | ||||
巨型城市 File:Milestone cityscape 13.png |
+₡3,600,000 | +13
(總計 91) |
+24
(總計 142) |
+₡1,500,000 | ||||
超大型城市 File:Milestone cityscape 14.png |
+₡4,000,000 | +14
(總計 105) |
+28
(總計 170) |
+₡1,700,000 | ||||
大都市 File:Milestone cityscape 15.png |
+₡4,400,000 | +15
(總計 120) |
+32
(總計 202) |
+₡1,900,000 | ||||
繁華都市 File:Milestone cityscape 16.png |
+₡4,900,000 | +17
(總計 137) |
+36
(總計 238) |
+₡2,100,000 | ||||
發達都市 File:Milestone cityscape 17.png |
+₡5,400,000 | +19
(總計 156) |
+41
(總計 279) |
+₡2,300,000 | ||||
恢弘都市 File:Milestone cityscape 18.png |
+₡5,900,000 | +21
(總計 177) |
+46
(總計 325) |
+₡2,600,000 | ||||
雄偉都市 File:Milestone cityscape 19.png |
+₡6,400,000 | +25
(總計 202) |
+51
(總計 376) |
+₡3,000,000 | ||||
超級都市 File:Milestone cityscape 20.png |
+₡7,000,000 | +30
(總計 232) |
+56
(總計 432) |
+₡4,000,000 |
發展
- Main article: Development Tree
When a new service in unlocked via a Milestone, only its basic buildings and features will be available. Additional buildings and features are unlocked via the Development Tree using Development Points. Unlocking all Milestones will grant enough points to ultimately unlock the entire Development Tree.
Each Development Tree is divided into different Tiers and has a varying number of Nodes to unlock. Tier 1 nodes cost 1 point, tier 2 nodes cost 2 points, tier 3 nodes cost 4 points and tier 4 nodes cost 8 points. The first Tier includes the basic buildings and functions of the service and this Node is automatically unlocked when you gain access to the service. As an example, when you first unlock Public Transportation, you have access to both Buses and Taxis as well as things like Stops and the Line Tool. The subsequent Tiers offer more advanced options which cost more Development Points to unlock, but provide you with new options.
Some services, such as Public Transportation, have multiple Branches with different options, and while you need to purchase the previous Nodes on a branch to unlock the next one, you do not need to purchase everything in a Tier to move on. For example, you can gain access to the International Airport without needing to unlock Water, Tram, or Subway transportation - as long as you have enough Development Points to afford it.
地圖區塊
該頁面或該區域需要驗證。
|
Each map is made up of 441 tiles of 0.4km² each. When creating a new city only 9 tiles will start purchased and additional tiles can be purchased after the first milestone is reached. Each tile costs 1 File:ExpansionPermit.png Expansion Permits and Money that scales with the buildable area. Multiple tiles can be selected at once for purchase by clicking on them or dragging a selection area. Selecting one or more tiles will list the total buildable area as well as natural resources. Newly purchased tiles do not have to be connected to each other.
The cost for each new map tile is calculated based on a series of factors[1], including:
- Number of existing map tiles unlocked (including those apart of the pending purchase if selecting multiple at once). Cost per tile appears to increase by ₡125 per map tile unlocked (needs to be validated by assessing source code).
- Amount of building area in map tile(s) unlocked. Cost is approximately ₡1,184 per 10,000m2 (0.1184 ₡/m2).
- Amount of resources within map tile(s) unlocked. Cost is approximately:
- ₡18.6 per ton of Wood or Ore
- ₡55.6 per kg of Oil
- ₡53.9 per m3 of File:Water & Sewage.pngGroundwater
- ₡16.9 per m2 of Fertile Land.
參考資料
- ↑ Source code, UpdateStatus() class, Game.dll/Game.Simulation/MapTilePurchaseSystem. Accessed 2 Nov 2023, 1.0.12f1.