Patch 1.2.X are all patches beginning with 1.2.
1.2.0f1
Patch 1.2.0f1 (also known as Detailer’s Patch #2) is a patch released on 2024-12-11[1]
New features
- Line Tool
- Roadside Tree Selector
- Traffic Routes
- Service Vehicle Parking
New Assets
- A New Taxi Depot
- 7 New Roundabout Variations (all sizes)
- 3 New Cul-de-sac Variations (all sizes - except empty XL)
- 7 New Parking Lots
- 2 New Parking Halls
- 12 New Parking roads
- 6 New Parking Roads with Perpendicular Parking
- 6 New Parking Roads with Angled Parking
- 8 New Roads
- 2 New Asymmetric Highways
- 3 New Asymmetric Roads
- New One-Way Alley
- New One-Way Gravel Road
- New Small Pedestrian Street
- 10 New Pocket Parks
- New Props and Decals
Modern Architecture
- Fixed Community Fire Station cannot be upgraded with a Fire Station Gate with Helipad.
- Fixed placeholder ad screens not getting updated to company ads in the Modern Architecture Parks.
Urban Promenades
- Fixed vehicles clipping through the building when entering and leaving The Urban Medical Center upgraded with the Ambulance Depot.
- Fixed fire trucks clipping through the building when leaving the Urban Fire Station through the garage exit on the far right.
Gameplay Fixes & Improvements
- Several optimizations for the game loading.
- Improved boarding for public transport and taxis to be distance-based. This speeds up boarding at crowded transport stops.
- Improved nighttime brightness.
- Improved Notre Dame window emissives.
- Added new galaxy cubemap texture.
- Fixed crash to desktop when playing with a city that has signature buildings or extractors with missing zone type.
- Fixed crash to desktop when trying to bulldoze a specific broken segment of the road.
- Fixed crash to desktop when highlighting building that has missing tree asset as prop.
- Fixed crash to desktop when resource/image is not found.
- Fixed the tourists stuck after the hotel they were going back to was removed.
- Fixed an issue where removing a hotel may result in the transfer of the Company to a building of a lower level, causing it to rent out more rooms than the building may have.
- Fixed an issue with homelessness hindering population growth.
- Homeless citizens are now counted as a valid part of the population.
- Fixed a case where homeless renters were constantly added and removed as park renters.
- Fixed rare connection issue that causes pathfinding failures for approximately 0.1% of buildings zoned on curved gravel roads or alleys.
- Fixed issue where trains don't reserve the whole path on a single two-way track if they need to switch direction in the middle.
- Fixed several issues related to transportation of sick people.
- Fixed Eight and Six Lane Roads with tram stops having crosswalks that don’t reach the stop island in the middle.
- Fixed issue where switching from the Replace road tool tries to create a road.
- Fixed missing road textures when building a roundabout in a particular way.
UI Fixes & Improvements
- Added Mouse secondary UI action rebinding option.
- Updated vanilla zone icons to more colorful ones.
- Updated Terraforming and Vegetation icons.
- Fixed the number of jobs in Population Info View showing the number from the previously loaded save file when starting a new game with the Unlock All option.
- Multiple controller fixes.
- Fixed building panel showing incorrect number of vehicles in maintenance in some cases.
- Fixed Signature commercial buildings show as "Occupied" in the Info View despite being vacant.
- Fixed rare bugs with the saving UI.
Modding Fixes & Improvements
- Added missed "paypal.com", "paypal.me", "twitch.tv" to the mod external links list
- Improved option to show section ID instead of emptiness in case of missing localization value.
- Improved UI modding: exposed bottom toolbar, right side menu, and other hidden preloaded button icons/images for modding via exported images object from corresponding component modules.
- Fixed error when placing building extensions that are not service upgrades in Editor (Such as BasketballCourtDecal01)
- Modding backend:
- Added a warning message to the log if an in-game assembly is shipped with a mod.
- Fixed mod assembly loading to prevent loading a second copy of an in-game assembly.
- Fixed incorrect behavior of SettingsUIHideByConditionAttribute in some cases which led to an option not being hidden or shown when it should.
- Improved mod post-processing to highlight when part of the process fails. In case one of the post-processors fails with an error in the build log, the entire mod post-processing process fails too.
Paradox Mods
- Updated PDX launcher to the newest version
- Updated PDX SDK to 1.28
- Mods UI updated to 1.8.0
- New features
- New welcome screen on startup
- Mods can now be subscribed directly from the dependency flyout in mod details
- General
- Added X to clear search input
- Added modal to warn users if the mod is out of date
- Free disk space indicator in console mode
- Increase max playsets to 100
- Pressing Enter submits input modals
- Bug fixes
- Various smaller bug and style fixes
Known issues
- Service buildings need to be rebuilt to get the new Service parking lots for service vehicles.
1.2.3f1
Patch 1.2.3f1 is a hotfix patch released on 2025-01-22.[2]
Modern Architecture Fixes & Improvements
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Urban Promenades Fixes & Improvements
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Gameplay Fixes & Improvements
- Performance optimization for job finding.
- Improved the death probability curve to ensure citizens die at appropriate ages.
- Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
- Citizen age is now limited to 120 game days.
- Removed already dead citizens who haven’t been assigned a hearse yet.
- Fixed crash to desktop caused by a missing zone type after a building levels up.
- Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
- Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
- Fixed situations where placing a train station over existing tracks caused connection issues.
- Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
- Fixed issue causing elevation when placing a road next to a parking lot.
- Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)
UI Fixes & Improvements
- Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
- Improved the default game input option page to show a warning if there is a binding conflict.
- Fixed issue with road tutorial UI highlights.
- Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
- Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
- Multiple SFX fixes.
- Multiple controller fixes.
Modding Fixes & Improvements
- Fixed connection loss causing PDX Mods to crash.
- Fixed custom climate curves loading issue.
- Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
- Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
- Improved the Mod Publisher
- A new mod is only published if the Mod ID is 0 in the publish configuration.
- Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
- Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).
Paradox Mods Fixes & Improvements
- Updated PDX SDK to 1.30
Known issues
- Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
- The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.
References
- ↑ Forum: Detailer's Patch #2 - 1.2.0f1 Patch Notes, 2024-12-11
- ↑ Forum: Hotfix 1.2.3f1 - Patch Notes, 2025-01-22