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# 重定向 [[ 开发者日志]]
{{Version|Timeless}}
 
'''Developer diaries''' are articles, usually accompanied by screenshots and videos, showing the momentary state of development, describing features and explaining game design choices.
 
They are published by the developers '''Colossal Order''' in the game's main [https://forum.paradoxplaza.com/forum/forums/cities-skylines-2.1147/ forum].
 
== Base game ==
All developer diaries about Cities: Skylines II (base game) as well as patches.
 
External Link: [https://www.paradoxinteractive.com/games/cities-skylines-ii/features Cities Skylines II features (Paradox Interactive)]
 
{| class="wikitable sortable" width="calc(100%-500px)"
! style="min-width: 28px;" | No.
! class="unsortable" width=25% | Title and Link
! class="unsortable" width=70% | Description
! style="min-width: 75px;" | Date
|-
| 01 || Feature #1: Road Tools{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/road-tools Paradox] / [[forum:1590300|CS2 Forum]] / [https://www.youtube.com/watch?v=5lt_sE16yZk Highlights] / [https://www.youtube.com/watch?v=cHvINwjMzAg Insights]  || Building roads is more flexible than before, helping you realize your vision for the perfect road layout. You will find a variety of new and returning options! || 2023-06-19
|-
| 02 || Feature #2: Traffic AI{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/traffic-ai Paradox] / [[forum:1591141|CS2 Forum]] / [https://www.youtube.com/watch?v=wgjpo2lKt7I Highlights] / [https://www.youtube.com/watch?v=j557Tg_qkZU Insights] || Managing traffic in a growing city was a core part of Cities: Skylines, and for the sequel we wanted to bring you a more advanced system to make the city feel more realistic and alive. || 2023-06-26
|-
| 03 || Feature #3: Public & Cargo Transportation{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/public-cargo-transportation Paradox] / [[forum:1591948|CS2 Forum]] / [https://www.youtube.com/watch?v=QwIfNxWzihU Highlights] / [https://www.youtube.com/watch?v=thFDgrQcV98 Insights] || An integral part of a city’s inner workings is public transportation. Expand as the city grows from buses and taxis to other transportation systems such as tram and subway networks. || 2023-07-03
|-
| 04 || Feature #4: Zones & Signature Buildings{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/zones-signature-buildings Paradox] / [[forum:1591951|CS2 Forum]] / [https://www.youtube.com/watch?v=PBwwZ4XnW34 Highlights] / [https://www.youtube.com/watch?v=5eO3Bp5MnJQ Insights] || Various zone types create the bulk of the city: sprawling suburban areas and apartment building blocks, busy commercial districts, noisy industrial parks and sleek high-rise office complexes. || 2023-07-10
|-
| 05 || Feature #5: City Services{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/city-services-districts-policies Paradox] / [[forum:1593161|CS2 Forum]] / [https://www.youtube.com/watch?v=fV69lbK43OQ Highlights] / [https://www.youtube.com/watch?v=t1LXHjN8-0o Insights] || Brand-new services join the familiar city services, and while basic functionality remains the same, they have more nuanced and complex mechanics befitting a more realistic city-building game. || 2023-07-17
|-
| 06 || Feature #6: Electricity & Water{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/electricity-water Paradox] / [[forum:1593173|CS2 Forum]] / [https://www.youtube.com/watch?v=-aNNVd9pH9Q Highlights] / [https://www.youtube.com/watch?v=TRXntXNnSK4 Insights] || Electricity and water are crucial for running a city. A lack of electricity or water leads to reduced Well-being, while backed-up sewage takes a toll on citizen Health. || 2023-07-24
|-
| 07 || Feature #7: Maps & Themes{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/maps-themes Paradox] / [[forum:1593177|CS2 Forum]] / [https://www.youtube.com/watch?v=7iEHx9kVcoU Highlights] / [https://www.youtube.com/watch?v=t8bndjZLgO4 Insights] || A brief comparison of map sizes: A map tile in Cities: Skylines II is smaller than its predecessor - but you are able to unlock almost all tiles, giving you a whopping total of 441 map tiles. || 2023-07-31
|-
| 08 || Feature #8: Climate & Seasons{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/climate-seasons Paradox] / [[forum:1593180|CS2 Forum]] / [https://www.youtube.com/watch?v=CRMnKiogYBM Highlights] / [https://www.youtube.com/watch?v=5EGEcBOvWcw Insights] || In Cities: Skylines II we have a whole new feature in the form of Climates! It brings changing seasons to the game and makes each map a unique gaming experience with its own Climate. || 2023-08-07
|-
| 09 || Feature #9: Economy & Production{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/economy-production Paradox] / [[forum:1595744|CS2 Forum]] / [https://www.youtube.com/watch?v=eKNQ7kYshBg Highlights] / [https://www.youtube.com/watch?v=8sArDzHeTnI Insights] || A closer look at the economic simulation, how citizens and companies manage and use resources, and how you can build a prosperous city. || 2023-08-14
|-
| 10 || Feature #10: Game Progression{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/game-progression Paradox] / [[forum:1596392|CS2 Forum]] / [https://www.youtube.com/watch?v=JtytQ9rX3Bc Highlights] / [https://www.youtube.com/watch?v=P2UKzG3fukU Insights] || Game progression has two interconnected layers: Milestones that give you points to spend in your Development Trees, allowing you to unlock more advanced services. || 2023-08-21
|-
| 11 || Feature #11: Citizen Simulation & Lifepath{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/citizen-simulation-lifepath Paradox] / [[forum:1596988|CS2 Forum]] / [https://www.youtube.com/watch?v=gNYhAqr1_5I Highlights] / [https://www.youtube.com/watch?v=OTOPkhWcIRQ Insights] || Each citizen has their own Lifepath. They either move into the city or are born there. If they are happy, they will stay in the city and eventually grow old and die of old age. || 2023-08-28
|-
| 12 || Feature #12: Sound & Music{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/sound-music Paradox] / [[forum:1597000|CS2 Forum]] / [https://www.youtube.com/watch?v=SJ0EwwNTwXk Highlights] / [https://www.youtube.com/watch?v=FwZKhy4ZU78 Insights] || City Service building sounds, atmospheric sounds and the sound of traffic - all these elements have been expanded to give more depth, variety, and control. || 2023-09-04
|-
| 13 || Feature #13: Cinematic Camera & Photo Mode{{clear}}[https://www.paradoxinteractive.com/games/cities-skylines-ii/features/cinematic-camera-photo-mode Paradox] / [[forum:1597590|CS2 Forum]] / [https://www.youtube.com/watch?v=xBD7IOI8vAo Highlights] / [https://www.youtube.com/watch?v=3QMEnnpViSE Insights] || A deep dive into our new Camera & Photo Mode tools where you truly can put your city into its best light, and share your creations with others. || 2023-09-11
|-
| 14 || Behind the Scenes #1: Modding{{clear}}[[forum:1602374|CS2 Forum]] || We’re going to talk about modding in Cities: Skylines II. While modding isn’t supported at release, we want to share what modding means to us and how we approach modding support, so you know what to expect. || 2023-10-17
|-
| 15 || Behind the Scenes #2: Editor{{clear}}[[forum:1602378|CS2 Forum]] || From the start, we knew we wanted to include an in-depth editor powerful enough to bring your ideas to life. This time around we have a good sense of what modders and creators may need. || 2023-10-18
|-
| 16 || Behind the Scenes #3: Game Balancing{{clear}}[[forum:1602380|CS2 Forum]] || A peek behind the curtain as we discuss our guiding principles and challenges in balancing Cities: Skylines II. Striking the right balance is always a challenge, but reaching a good balance for the various features is an important part of how the game plays and feels. || 2023-10-19
|-
| 17 || Introduction to Paradox Mods{{clear}}[[forum:1602840|CS2 Forum]] || Paradox Mods is our own platform-neutral modding system. Paradox’s considered opinion is that mods are, and should always be, free of charge community-created content. This is not something that we will ever change. || 2023-10-19
|-
| 18 || Behind the Scenes #4: Companies and Billboards{{clear}}[[forum:1602553|CS2 Forum]] || We have given companies and their billboards a significant upgrade from the original Cities: Skylines. Companies now play a role in the game mechanics, and billboards represent the companies that reside in the buildings. || 2023-10-20
|-
| 19 || Behind the Scenes #5: Citizen Characters{{clear}}[[forum:1602554|CS2 Forum]] || We wanted our citizens to have much more variation to create a more inclusive and realistic gaming world. It was essential to us that the characters in Cities: Skylines II represent a broad spectrum of humanity, including different ethnicities and body types. || 2023-10-21
|-
| 20 || Behind the Scenes #6: Tutorials and Advisor{{clear}}[[forum:1602555|CS2 Forum]] || Our goal with the tutorials in Cities: Skylines II is to provide you with a thorough introduction to the game and guide you toward building a successful city. || 2023-10-22
|-
| 21 || CO Word of the Week #1{{clear}}[[forum:1606113|CS2 Forum]] || CO Word of the Week history, CSII release, optimizing, patches, bugs. || 2023-11-01
|-
| 22 || CO Word of the Week #2{{clear}}[[forum:1607615|CS2 Forum]] || Community kindness, garbage collection bug, stray dogs, DLCs, quality-of-life improvements, CO CEO pledge. || 2023-11-06
|}
[[en:Developer diaries]]

2023年11月11日 (六) 17:36的最新版本


Developer diaries are articles, usually accompanied by screenshots and videos, showing the momentary state of development, describing features and explaining game design choices.

They are published by the developers Colossal Order in the game's main forum.

Base game

All developer diaries about Cities: Skylines II (base game) as well as patches.

External Link: Cities Skylines II features (Paradox Interactive)

No. Title and Link Description Date
01 Feature #1: Road Tools
Paradox / CS2 Forum / Highlights / Insights
Building roads is more flexible than before, helping you realize your vision for the perfect road layout. You will find a variety of new and returning options! 2023-06-19
02 Feature #2: Traffic AI
Paradox / CS2 Forum / Highlights / Insights
Managing traffic in a growing city was a core part of Cities: Skylines, and for the sequel we wanted to bring you a more advanced system to make the city feel more realistic and alive. 2023-06-26
03 Feature #3: Public & Cargo Transportation
Paradox / CS2 Forum / Highlights / Insights
An integral part of a city’s inner workings is public transportation. Expand as the city grows from buses and taxis to other transportation systems such as tram and subway networks. 2023-07-03
04 Feature #4: Zones & Signature Buildings
Paradox / CS2 Forum / Highlights / Insights
Various zone types create the bulk of the city: sprawling suburban areas and apartment building blocks, busy commercial districts, noisy industrial parks and sleek high-rise office complexes. 2023-07-10
05 Feature #5: City Services
Paradox / CS2 Forum / Highlights / Insights
Brand-new services join the familiar city services, and while basic functionality remains the same, they have more nuanced and complex mechanics befitting a more realistic city-building game. 2023-07-17
06 Feature #6: Electricity & Water
Paradox / CS2 Forum / Highlights / Insights
Electricity and water are crucial for running a city. A lack of electricity or water leads to reduced Well-being, while backed-up sewage takes a toll on citizen Health. 2023-07-24
07 Feature #7: Maps & Themes
Paradox / CS2 Forum / Highlights / Insights
A brief comparison of map sizes: A map tile in Cities: Skylines II is smaller than its predecessor - but you are able to unlock almost all tiles, giving you a whopping total of 441 map tiles. 2023-07-31
08 Feature #8: Climate & Seasons
Paradox / CS2 Forum / Highlights / Insights
In Cities: Skylines II we have a whole new feature in the form of Climates! It brings changing seasons to the game and makes each map a unique gaming experience with its own Climate. 2023-08-07
09 Feature #9: Economy & Production
Paradox / CS2 Forum / Highlights / Insights
A closer look at the economic simulation, how citizens and companies manage and use resources, and how you can build a prosperous city. 2023-08-14
10 Feature #10: Game Progression
Paradox / CS2 Forum / Highlights / Insights
Game progression has two interconnected layers: Milestones that give you points to spend in your Development Trees, allowing you to unlock more advanced services. 2023-08-21
11 Feature #11: Citizen Simulation & Lifepath
Paradox / CS2 Forum / Highlights / Insights
Each citizen has their own Lifepath. They either move into the city or are born there. If they are happy, they will stay in the city and eventually grow old and die of old age. 2023-08-28
12 Feature #12: Sound & Music
Paradox / CS2 Forum / Highlights / Insights
City Service building sounds, atmospheric sounds and the sound of traffic - all these elements have been expanded to give more depth, variety, and control. 2023-09-04
13 Feature #13: Cinematic Camera & Photo Mode
Paradox / CS2 Forum / Highlights / Insights
A deep dive into our new Camera & Photo Mode tools where you truly can put your city into its best light, and share your creations with others. 2023-09-11
14 Behind the Scenes #1: Modding
CS2 Forum
We’re going to talk about modding in Cities: Skylines II. While modding isn’t supported at release, we want to share what modding means to us and how we approach modding support, so you know what to expect. 2023-10-17
15 Behind the Scenes #2: Editor
CS2 Forum
From the start, we knew we wanted to include an in-depth editor powerful enough to bring your ideas to life. This time around we have a good sense of what modders and creators may need. 2023-10-18
16 Behind the Scenes #3: Game Balancing
CS2 Forum
A peek behind the curtain as we discuss our guiding principles and challenges in balancing Cities: Skylines II. Striking the right balance is always a challenge, but reaching a good balance for the various features is an important part of how the game plays and feels. 2023-10-19
17 Introduction to Paradox Mods
CS2 Forum
Paradox Mods is our own platform-neutral modding system. Paradox’s considered opinion is that mods are, and should always be, free of charge community-created content. This is not something that we will ever change. 2023-10-19
18 Behind the Scenes #4: Companies and Billboards
CS2 Forum
We have given companies and their billboards a significant upgrade from the original Cities: Skylines. Companies now play a role in the game mechanics, and billboards represent the companies that reside in the buildings. 2023-10-20
19 Behind the Scenes #5: Citizen Characters
CS2 Forum
We wanted our citizens to have much more variation to create a more inclusive and realistic gaming world. It was essential to us that the characters in Cities: Skylines II represent a broad spectrum of humanity, including different ethnicities and body types. 2023-10-21
20 Behind the Scenes #6: Tutorials and Advisor
CS2 Forum
Our goal with the tutorials in Cities: Skylines II is to provide you with a thorough introduction to the game and guide you toward building a successful city. 2023-10-22
21 CO Word of the Week #1
CS2 Forum
CO Word of the Week history, CSII release, optimizing, patches, bugs. 2023-11-01
22 CO Word of the Week #2
CS2 Forum
Community kindness, garbage collection bug, stray dogs, DLCs, quality-of-life improvements, CO CEO pledge. 2023-11-06