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{{Version|1.0}} | |||
'''Economy''' is a menu that shows information about the city's income and expenses and allows the player to adjust taxes and budget and take loans. The panel can easily be found by pressing the icon that looks like stacked green dollars. From the Budget tab, you can take a quick glance at the city’s Revenue, Expenses, and its current Monthly Balance. Additionally, highlighting each section reveals quick details of each of the revenues or expenses on the right side of the panel. It includes a description as well as an overview of where the revenue or expenses come from. | |||
All cities will initially receive a limited amount of income. The higher the income from other sources, the lower the government subsidies income will be, until it will eventually stop. | |||
== Taxation == | |||
[[File:Economy taxes.jpg|thumb|Taxation tab]] | |||
Taxation is unlocked at Milestone 2. Each of the zone types has its own overall tax rate which can be adjusted with sliders. On top of that, you can adjust the taxes of individual groups by expanding the menu for a specific zone type. Each tax can be set to be between -10% and 30%. | |||
Lower taxes help buildings level up faster while higher taxes bring more money. | |||
Residential taxes are collected from the citizens' monthly wages. Lower taxes will increase demand for residential zones while higher taxes will lower it. Taxes can be set separately for each Education Level. | |||
Commercial, Industrial and Office taxes are collected from the companies' monthly profits. Taxes can be set separately for each product type. Lowering taxes for certain products and increasing them for others is an effective way to specialize the city in a certain field. | |||
== Loans == | |||
[[File:Economy loan.jpg|thumb|Loan tab]] | |||
Loans are large sums of money that a city can take at the cost of adding up to 2.3-20% of the loaned amount to monthly expenses. The loan can be increased or paid partially or in full at any point. The borrowing limit of the loan depends on the current Milestone, ranging from {{cost}}100,000 to {{cost}}26,100,000. The interest rate can be reduced by 1% by building the City Hall and by 2% by building the Central Bank. | |||
The loans tab is not visible in games with unlimited money. | |||
== Production == | |||
[[File:Economy production.jpg|thumb|Production tab]] | |||
From the Production tab you can observe each of the Materials, Material Goods, and Immaterial Goods your city is producing, and from that you can also observe whether your city’s production of the resource is either in Surplus or in Deficit. You can highlight each resource to reveal additional information which shows you where the resource can be gained from and where it can be either sold or used. For example, Wood can be produced from Forestry or it can be imported. Wood is also used for Heating and it can further be sold to Processing companies or be Exported to Outside Connections. | |||
All resources will be imported if there is a deficit and exported if there is a surplus. | |||
===Efficiency=== | |||
{{Expand|with=<nowiki /> | |||
*number impact for not enough employees | |||
*confirm building level impact | |||
*cut-offs/% for service fees impact}} | |||
Each [[company]]'s building has an efficiency rating which affects performance. While the default efficiency is 100%, this can be impacted by the employees working there, services provided, and city-wide bonuses. | |||
{| class="wikitable sortable" | |||
! colspan="2" | Efficiency Factor !! Positive Impact !! Negative Impact !! Notes | |||
|- | |||
| {{icon|happiness}} || Employee [[happiness]] || Average employee happiness increases || Average employee happiness decreases || | |||
|- | |||
| {{icon|workplace availability}} || Number of employees || n/a || Not enough employees || | |||
|- | |||
| || City Production Specialization || Unknown || n/a || Not clear in-game what creates a city production specialization bonus | |||
|- | |||
| {{icon|signature buildings}} || City-wide bonuses || Place [[signature buildings]] that give [[commercial]] or [[industrial]] efficiency || n/a || referred to in-game as "Commercial Efficiency" or "Industrial Efficiency" | |||
|- | |||
| {{icon|electricity}} || [[Electricity]] fees || Reduce electricity fees || Increase electricity fees || | |||
|- | |||
| {{icon|water & sewage}} || [[Water]] fees || Reduce water & sewage fees || Increase water & sewage fees || | |||
|- | |||
| {{icon|post}} || Mail handling || Increase post efficiency || Decrease post efficiency || | |||
|} | |||
=== Materials === | |||
Materials are obtained from [[File:Specialized Industry.png|24px]] Specialized Industry zones. | |||
{| class="wikitable plainlist" | |||
! Input | |||
! Resource | |||
! Use | |||
|- | |||
| [[File:Resource wood.png|24px]] Forestry zone | |||
| [[File:Resource wood.png|40px]] '''Wood''' | |||
| | |||
* [[File:Heating.png|24px]] Heating | |||
* Processing Timber | |||
|- | |||
| [[File:Resource grain.png|24px]] Grain Farming zone | |||
| [[File:Resource grain.png|40px]] '''Grain''' | |||
| | |||
* Processing Beverages | |||
* Processing Convenience Food | |||
* Processing Petrochemicals | |||
|- | |||
| [[File:Resource livestock.png|24px]] Livestock Farming zone | |||
| [[File:Resource livestock.png|40px]] '''Livestock ''' | |||
| | |||
* Processing Convenience Food | |||
* Processing Food | |||
* Processing Textiles | |||
|- | |||
| [[File:Resource vegetables.png|24px]] Vegetable Farming zone | |||
| [[File:Resource vegetables.png|40px]] '''Vegetables''' | |||
| | |||
* Processing Beverages | |||
* Processing Food | |||
|- | |||
| [[File:Resource cotton.png|24px]] Textile Fiber Farming zone | |||
| [[File:Resource cotton.png|40px]] '''Cotton''' | |||
| | |||
* Processing Textiles | |||
|- | |||
| [[File:Resource oil.png|24px]] Oil Drilling zone | |||
| [[File:Resource oil.png|40px]] '''Crude Oil''' | |||
| | |||
* Processing Chemicals | |||
* Processing Petrochemicals | |||
|- | |||
| [[File:Resource ore.png|24px]] Ore Mining zone | |||
| [[File:Resource ore.png|40px]] '''Metal Ore''' | |||
| | |||
* Processing Metals | |||
|- | |||
| [[File:Resource coal.png|24px]] Coal Mining zone | |||
| [[File:Resource coal.png|40px]] '''Coal''' | |||
| | |||
* [[File:Electricity.png|24px]] Electricity | |||
* Processing Steel | |||
|- | |||
| [[File:Resource stone.png|24px]] Stone Mining zone | |||
| [[File:Resource stone.png|40px]] '''Rock''' | |||
| | |||
* Processing Concrete | |||
* Processing Minerals | |||
|} | |||
=== Material goods === | |||
Material goods are processed at [[File:ZoneIndustrial.png|24px]] Industrial zones. | |||
{| class="wikitable plainlist" | |||
! Input | |||
! Resource | |||
! Use | |||
|- | |||
| | |||
* [[File:Resource ore.png|24px]] Ore | |||
| [[File:Resource metals.png|40px]] '''Metals''' | |||
| | |||
* Processing Steel | |||
* Processing Machinery | |||
* Processing Vehicles | |||
|- | |||
| | |||
* [[File:Resource coal.png|24px]] Coal | |||
* [[File:Resource metals.png|24px]] Metals | |||
| [[File:Resource steel.png|40px]] '''Steel''' | |||
| | |||
* Processing Machinery | |||
|- | |||
| [[File:Resource stone.png|24px]] Rock | |||
| [[File:Resource minerals.png|40px]] '''Minerals''' | |||
| | |||
* Processing Chemicals | |||
* Processing Electronics | |||
|- | |||
| [[File:Resource stone.png|24px]] Rock | |||
| [[File:Resource concrete.png|40px]] '''Concrete''' | |||
| | |||
* [[File:BuildingLevel.png|24px]] Upkeep | |||
|- | |||
| | |||
* [[File:Resource metals.png|24px]] Metals | |||
* [[File:Resource steel.png|24px]] Steel | |||
| [[File:Resource machinery.png|40px]] '''Machinery''' | |||
| | |||
* [[File:ZoneIndustrial.png|24px]] Industry | |||
|- | |||
| | |||
* [[File:Resource oil.png|24px]] Crude Oil | |||
* [[File:Resource grain.png|24px]] Grain | |||
| [[File:Resource petrochemicals.png|40px]] '''Petrochemicals''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* [[File:Electricity.png|24px]] Electricity | |||
* [[File:Heating.png|24px]] Heating | |||
* Processing Plastics | |||
* Processing Textiles | |||
|- | |||
| | |||
* [[File:Resource oil.png|24px]] Crude Oil | |||
* [[File:Resource minerals.png|24px]] Minerals | |||
| [[File:Resource chemicals.png|40px]] '''Chemicals''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* Processing Pharmaceuticals | |||
* Processing Plastics | |||
|- | |||
| | |||
* [[File:Resource chemicals.png|24px]] Chemicals | |||
* [[File:Resource petrochemicals.png|24px]] Petrochemicals | |||
| [[File:Resource plastics.png|40px]] '''Plastics''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* Processing Electronics | |||
* Processing Vehicles | |||
|- | |||
| | |||
* [[File:Resource chemicals.png|24px]] Chemicals | |||
| [[File:Resource pharmaceuticals.png|40px]] '''Pharmaceuticals''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* [[File:Healthcare.png|24px]] Healthcare & Deathcare | |||
|- | |||
| | |||
* [[File:Resource minerals.png|24px]] Minerals | |||
* [[File:Resource plastics.png|24px]] Plastics | |||
| [[File:Resource electronics.png|40px]] '''Electronics''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* Service Software | |||
* Service Telecom | |||
|- | |||
| | |||
* [[File:Resource metals.png|24px]] Metals | |||
* [[File:Resource plastics.png|24px]] Plastics | |||
| [[File:Resource vehicles.png|40px]] '''Vehicles''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
|- | |||
| | |||
* [[File:Resource grain.png|24px]] Grain | |||
* [[File:Resource vegetables.png|24px]] Vegetables | |||
| [[File:Resource beverages.png|40px]] '''Beverages''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* Retail Entertainment | |||
|- | |||
| | |||
* [[File:Resource grain.png|24px]] Grain | |||
* [[File:Resource livestock.png|24px]] Livestock | |||
| [[File:Resource convenience food.png|40px]] '''Convenience Food''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
|- | |||
| | |||
* [[File:Resource livestock.png|24px]] Livestock | |||
* [[File:Resource vegetables.png|24px]] Vegetables | |||
| [[File:Resource food.png|40px]] '''Food''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* [[File:Fire & Rescue.png|24px]] Fire & Rescue | |||
* Retail Lodging | |||
* Retail Meals | |||
|- | |||
| | |||
* [[File:Resource cotton.png|24px]] Cotton | |||
* [[File:Resource livestock.png|24px]] Livestock | |||
* [[File:Resource petrochemicals.png|24px]] Petrochemicals | |||
| [[File:Resource textiles.png|40px]] '''Textiles''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
|- | |||
| | |||
* [[File:Resource wood.png|24px]] Wood | |||
| [[File:Resource timber.png|40px]] '''Timber''' | |||
| | |||
* [[File:BuildingLevel.png|24px]] Upkeep | |||
* Processing Furniture | |||
* Processing Paper | |||
|- | |||
| | |||
* [[File:Resource timber.png|24px]] Timber | |||
| [[File:Resource paper.png|40px]] '''Paper''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* [[File:ZoneOfficeLow.png|24px]] Offices | |||
|- | |||
| | |||
* [[File:Resource timber.png|24px]] Timber | |||
| [[File:Resource furniture.png|40px]] '''Furniture''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* [[File:ZoneOfficeLow.png|24px]] Offices | |||
|} | |||
=== Immaterial goods === | |||
Immaterial goods are processed at [[File:ZoneCommercialLow.png|24px]] Commercial or [[File:ZoneOfficeLow.png|24px]] Office zones. | |||
{| class="wikitable plainlist" | |||
! Input | |||
! Zone | |||
! Resource | |||
! Use | |||
|- | |||
| | |||
* [[File:Resource electronics.png|24px]] Electronics | |||
| [[File:ZoneOfficeLow.png|24px]] Office | |||
| [[File:Resource software.png|40px]] '''Software''' | |||
| | |||
* [[File:ZoneIndustrial.png|24px]] Industry | |||
* [[File:ZoneOfficeLow.png|24px]] Offices | |||
* Service Financial | |||
* Service Media | |||
* Service Telecom | |||
|- | |||
| | |||
* [[File:Resource electronics.png|24px]] Electronics | |||
* [[File:Resource software.png|24px]] Software | |||
| [[File:ZoneOfficeLow.png|24px]] Office | |||
| [[File:Resource telecom.png|40px]] '''Telecom''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* [[File:ZoneIndustrial.png|24px]] Industry | |||
* [[File:ZoneOfficeLow.png|24px]] Offices | |||
|- | |||
| | |||
* [[File:Resource software.png|24px]] Software | |||
| [[File:ZoneOfficeLow.png|24px]] Office | |||
| [[File:Resource financial.png|40px]] '''Financial''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
* [[File:ZoneIndustrial.png|24px]] Industry | |||
* [[File:ZoneOfficeLow.png|24px]] Offices | |||
|- | |||
| | |||
* [[File:Resource software.png|24px]] Software | |||
| [[File:ZoneOfficeLow.png|24px]] Office | |||
| [[File:Resource media.png|40px]] '''Media''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
|- | |||
| | |||
* [[File:Resource food.png|24px]] Food | |||
| [[File:ZoneCommercialLow.png|24px]] Commercial | |||
| [[File:Resource lodging.png|40px]] '''Lodging''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
|- | |||
| | |||
* [[File:Resource food.png|24px]] Food | |||
| [[File:ZoneCommercialLow.png|24px]] Commercial | |||
| [[File:Resource meals.png|40px]] '''Meals''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
|- | |||
| | |||
* [[File:Resource beverages.png|24px]] Beverages | |||
| [[File:ZoneCommercialLow.png|24px]] Commercial | |||
| [[File:Resource entertainment.png|40px]] '''Entertainment''' | |||
| | |||
* [[File:Citizen.png|24px]] Consumers | |||
|- | |||
| | |||
|[[File:ZoneCommercialLow.png|24px]] Commercial | |||
|[[File:Resource recreation.png|40x40px]] '''Recreation''' | |||
|[[File:Citizen.png|24px]] Consumers | |||
|} | |||
== References == | |||
<references /> | |||
[[Category:Game concepts]] | |||
[[en:Economy]] |
2023年11月11日 (六) 17:36的版本
Economy is a menu that shows information about the city's income and expenses and allows the player to adjust taxes and budget and take loans. The panel can easily be found by pressing the icon that looks like stacked green dollars. From the Budget tab, you can take a quick glance at the city’s Revenue, Expenses, and its current Monthly Balance. Additionally, highlighting each section reveals quick details of each of the revenues or expenses on the right side of the panel. It includes a description as well as an overview of where the revenue or expenses come from.
All cities will initially receive a limited amount of income. The higher the income from other sources, the lower the government subsidies income will be, until it will eventually stop.
Taxation
Taxation is unlocked at Milestone 2. Each of the zone types has its own overall tax rate which can be adjusted with sliders. On top of that, you can adjust the taxes of individual groups by expanding the menu for a specific zone type. Each tax can be set to be between -10% and 30%.
Lower taxes help buildings level up faster while higher taxes bring more money.
Residential taxes are collected from the citizens' monthly wages. Lower taxes will increase demand for residential zones while higher taxes will lower it. Taxes can be set separately for each Education Level.
Commercial, Industrial and Office taxes are collected from the companies' monthly profits. Taxes can be set separately for each product type. Lowering taxes for certain products and increasing them for others is an effective way to specialize the city in a certain field.
Loans
Loans are large sums of money that a city can take at the cost of adding up to 2.3-20% of the loaned amount to monthly expenses. The loan can be increased or paid partially or in full at any point. The borrowing limit of the loan depends on the current Milestone, ranging from ₡100,000 to ₡26,100,000. The interest rate can be reduced by 1% by building the City Hall and by 2% by building the Central Bank.
The loans tab is not visible in games with unlimited money.
Production
From the Production tab you can observe each of the Materials, Material Goods, and Immaterial Goods your city is producing, and from that you can also observe whether your city’s production of the resource is either in Surplus or in Deficit. You can highlight each resource to reveal additional information which shows you where the resource can be gained from and where it can be either sold or used. For example, Wood can be produced from Forestry or it can be imported. Wood is also used for Heating and it can further be sold to Processing companies or be Exported to Outside Connections.
All resources will be imported if there is a deficit and exported if there is a surplus.
Efficiency
- number impact for not enough employees
- confirm building level impact
- cut-offs/% for service fees impact
Each company's building has an efficiency rating which affects performance. While the default efficiency is 100%, this can be impacted by the employees working there, services provided, and city-wide bonuses.
Efficiency Factor | Positive Impact | Negative Impact | Notes | |
---|---|---|---|---|
File:Happy.png | Employee happiness | Average employee happiness increases | Average employee happiness decreases | |
File:Workers.png | Number of employees | n/a | Not enough employees | |
City Production Specialization | Unknown | n/a | Not clear in-game what creates a city production specialization bonus | |
City-wide bonuses | Place signature buildings that give commercial or industrial efficiency | n/a | referred to in-game as "Commercial Efficiency" or "Industrial Efficiency" | |
Electricity fees | Reduce electricity fees | Increase electricity fees | ||
File:Water & Sewage.png | Water fees | Reduce water & sewage fees | Increase water & sewage fees | |
File:Post.png | Mail handling | Increase post efficiency | Decrease post efficiency |
Materials
Materials are obtained from File:Specialized Industry.png Specialized Industry zones.
Input | Resource | Use |
---|---|---|
Forestry zone | Wood |
|
Grain Farming zone | Grain |
|
Livestock Farming zone | Livestock |
|
Vegetable Farming zone | Vegetables |
|
Textile Fiber Farming zone | Cotton |
|
Oil Drilling zone | Crude Oil |
|
Ore Mining zone | Metal Ore |
|
Coal Mining zone | Coal | |
Stone Mining zone | Rock |
|
Material goods
Material goods are processed at File:ZoneIndustrial.png Industrial zones.
Input | Resource | Use |
---|---|---|
Metals |
| |
Steel |
| |
Rock | Minerals |
|
Rock | Concrete |
|
Machinery |
| |
Petrochemicals |
| |
Chemicals | ||
Plastics | ||
Pharmaceuticals |
| |
Electronics | ||
Vehicles | ||
Beverages | ||
Convenience Food | ||
Food |
| |
Textiles | ||
Timber |
| |
Paper |
| |
Furniture |
|
Immaterial goods
Immaterial goods are processed at File:ZoneCommercialLow.png Commercial or File:ZoneOfficeLow.png Office zones.
Input | Zone | Resource | Use |
---|---|---|---|
File:ZoneOfficeLow.png Office | Software |
| |
File:ZoneOfficeLow.png Office | Telecom |
| |
File:ZoneOfficeLow.png Office | Financial |
| |
File:ZoneOfficeLow.png Office | Media | ||
File:ZoneCommercialLow.png Commercial | Lodging | ||
File:ZoneCommercialLow.png Commercial | Meals | ||
File:ZoneCommercialLow.png Commercial | Entertainment | ||
File:ZoneCommercialLow.png Commercial | Recreation | Consumers |