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| {{Version|Timeless}}
| | #REDIRECT [[ 入门指南]] |
| {{Verification needed|Most of this article was copied from the Cities Skylines 1 wiki and not all of it might apply to Cities Skylines II}}
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| This page is intended as a list of tips that might not be entirely obvious to newer players of [[Cities Skylines II|Cities: Skylines II]], but which once explained can make the game more enjoyable.
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| == Road building basics ==
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| {{main|Roads}}
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| # You can build bridges and tunnels by adjusting the road's elevation with Page Up and Page Down keys. (D-Pad up and down for console players).
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| # Add roundabouts to busy intersections to reduce traffic.
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| # Remember, the grid is king. Having blocks of road rectangles can help services and people move around extremely quickly. You should build a grid-like road structure in busy city centers.
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| == Basic services and early budget management ==
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| {{main|Services}}
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| {{main|Economy#Taxation|d1=Taxation}}
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| # It is recommended to pause the simulation at the start until you have all necessary infrastructure laid down, so the upkeep costs do not redundantly drain your small treasury before citizens move in. However, keep in mind, citizen aren't moving in or paying taxes when the game is paused, and you can quickly run out of money by building too much.
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| # You get a money bonus when you reach milestones.
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| # After unlocking taxes, increasing the tax on higher education levels will likely not lead to a high taxes complaint because of the salary well-educated citizens make.
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| # Always have your water pumping station upstream of your drain pipe with a comfortable distance apart, otherwise you will pollute the drinking water and poison your citizens. If the body of water provided has no current, it's recommended to use groundwater pumping stations on non-polluted groundwater.
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| == Transportation ==
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| {{main|Transportation}}
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| The main purpose of public transportation is to reduce traffic by offering your citizens an alternative to driving, and is essential for creating an effective city.
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| # Start using public transportation as soon as possible, and try to keep the lines simple.
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| # Buses can be quite inexpensive and effective, but too many buses overlapping can cause congestion.
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| # Metro is the most effective transportation system, but it is also quite costly. A good mix of buses that complement a metro system is the most effective overall solution.
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| # Passenger trains are currently not especially useful for transport within a city, though can be useful for bringing [[Tourists|tourists]] to the city. They become more effective in large, sprawling cities that are widely dispersed. However, it can be a good idea to use dedicated passenger railways to prevent congestion of freight trains.
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| # Longer lines with more stops will spawn more vehicles.
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| # Public transportation stops are a type of service and can be used to increase happiness and building level.
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| # Public transportation lines are most effective when their routes pass through all types of zoning (except office since they are not much burden in traffic).
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| # Commuter traffic is most common in commercial areas and industrial traffic is more common between industries and occasionally, between industrial and commercial areas.
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| # Public transportation is in highest demand within commercial areas.
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| # Use cargo rail in industrial districts—they will greatly help develop the district and remove part of the traffic. Remember that a good road system is needed to serve the cargo station, as every time a train arrives, a lot of trucks are moving the goods to their destination. (One-way streets are one of the solutions here)
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| == Services ==
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| {{main|Services}}
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| # Note that services with vehicles can travel over the entire map (provided there are road connections), but there is a coverage range for the purposes of leveling up buildings and managing well-being. The associated infoviews will show you which parts of the city are within range. When placing a service building, green roads indicate the extent of that coverage. Insufficient coverage will result in buildings not leveling up, reduced well-being, and therefore less tax income.
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| # Certain service buildings, such as landfills and cemeteries, must be completely empty to relocate or be bulldozed. Garbage or dead bodies can be reallocated to other facilities by using its service vehicles for the tasking instead of normal collection duties.
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| # Parks and services increase land value, increasing popularity of given land, as well as stimulating those areas to develop.
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| == Planning ==
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| # Try to split your truck traffic away from your commuter [[Traffic|traffic]]. Having both loads of traffic on the same roads can quickly snarl even well-designed traffic systems. Creating a district with the {{icon|Heavy traffic ban|24px}}[[Policies#District policies|Heavy Traffic Ban]] can help accomplish this.
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| # Creating a highway that will be the "spine" of your city can be beneficial for the traffic flow; however, a proper road hierarchy is needed in order to maintain the flow in the city and on the highway.
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| # Strategic roundabouts shouldn't be small (the smaller the roundabout, the more the cars have to slow down, thus causing a decrease in the flow of traffic).
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| # Try to separate [[Pollution|pollution]]-heavy buildings/industries from residential areas.
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| # [[Zoning#Specialized_industry|Farming and forestry specialized industry]] produce no pollution, and their natural resource can be artificially created and renewable.
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| # [[Landscaping#Pathways|Pedestrian pathways]]: Just because they are under the "landscaping" section does not mean you should write them off as just decorative fluff. They are legitimately useful in cutting down your traffic. A [[Citizens|resident]] walking to work is one less car clogging your road. It's like free mass transit. You can also make pedestrian paths elevated the way you can elevate roads. They permit steeper inclines than even the smallest roads.
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| # Roads with decorative trees or sound barriers can reduce noise pollution.
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| # [[Offices|Offices]] can be used as a barrier between commercial and residential areas to reduce noise in residential areas.
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| # Zoning plays an important role in traffic. To isolate commuter and industrial traffic from each other, zone commercial area at the middle, residential and industrial on either side of commercial area. Offices can be zoned anywhere since they simply provide jobs only and are less burden on transportation system.
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| # [[Transportation|Railways]] can get congested, just like roadways. To help prevent railway congestion, it may be beneficial to segregate freight and passenger lines. Additionally, bypasses can be made to go around stations. When creating rail intersections, it's best to join them in such a way that a full train can fit on the interchange, which will allow following trains traveling to a different destination to continue unimpeded. | |
| # Great ideas for intersections can be found here: http://en.wikipedia.org/wiki/Interchange_(road)#System_interchange. If you still have trouble, you can get out a piece of paper and draw some intersections you think are best. If you live near a highway or city, take a look at the interstate intersections. Most likely those will help out.
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| == Other ==
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| # DO NOT expand your city too quickly at the very beginning, because your budget will get drained earlier than expected; it is enough to start with a residential area, electricity, waterworks and sewer.
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| # Save your city before you build a hydroelectric power plant, as sometimes the results might be different from your expectations. They also increase in cost with the length of the dam.
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| # Don't buy something until you need it—most things have an upkeep cost. If you can get by without it for a while, you will build more reserve money when you need it. The exception to this is the beginning of the game where you want to expand quickly to put your budget in the higher green.
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| [[Category:Cities: Skylines II]]
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| [[en:Beginner's guide]]
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