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''' | ''' 经济''' 面板展示了城市收支,允许玩家调整税收和预算并管理贷款。点击界面右下角形似一叠钞票的图标可以显示该面板。在预算界面中,您可以快速浏览该市的财政收入、财政支出及其当前的月余额。此外,突出显示每个部分将在面板右侧快速显示单项收入或支出的详细信息,包括对收支来源的描述以及概况。 | ||
城市刚刚起步时都将获得有限的'''政府补助'''收入。随着城市发展,其他来源的收入越高,政府补助收入将会逐步减少,直到最终停止。 | |||
== | == 税收 == | ||
[[File:Economy taxes.jpg|thumb| | [[File:Economy taxes.jpg|thumb| 税收界面]] | ||
税收管理界面会在里程碑 2 解锁。每种功能区都有自己的总体税率,可以使用滑块进行调整。除此之外,您还可以通过扩展特定区域类型的菜单来精准调整功能区类型中各个细分组别的税收。税率可以设定在-10%-30% 之间。 | |||
低税收有助于建筑更快升级,吸引新市民搬入城中;高税收可以增加城市收入,但同时会减缓建筑升级速度,同时也意味着会将不愿意支付高昂税费的市民拒之门外。 | |||
住宅税从市民的每月工资中扣除。低税收会使住宅需求增长,高税收会减少这一需求。税率可根据市民的'''教育水平'''单独设定。 | |||
商业、工业和办公税从公司每月的利润中扣除。税率可根据所销售商品的不同类型而单独设定。税率可根据所制造和销售商品的不同类型而单独设定。降低某一类产品税收的同时提高其他类型的产品税收,是引导城市专精特色产业链的有效途径。 | |||
== | == 贷款 == | ||
[[File:Economy loan.jpg|thumb| | [[File:Economy loan.jpg|thumb| 贷款界面]] | ||
贷款可以瞬间增加大笔城市资金,但会根据贷款金额支付基础利率为2.3-20% 的每月利息。贷款可在任意时刻偿还部分或全部,贷款额度上限会根据已达成的里程碑而提升,从最低{{cost}}100,000 到最高 {{cost}}26,100,000 。利率可以通过[[建筑#市政厅|市政厅]]{{green|-1%}},通过[[建筑#中央银行|中央银行]]{{green|-2%}} | |||
开启无限金钱时,贷款界面将不会显示。 | |||
== | == 生产 == | ||
[[File:Economy production.jpg|thumb| | [[File:Economy production.jpg|thumb| 生产界面]] | ||
From the Production tab you can observe each of the Materials, Material Goods, and Immaterial Goods your city is producing, and from that you can also observe whether your city’s production of the resource is either in Surplus or in Deficit. You can highlight each resource to reveal additional information which shows you where the resource can be gained from and where it can be either sold or used. For example, Wood can be produced from Forestry or it can be imported. Wood is also used for Heating and it can further be sold to Processing companies or be Exported to Outside Connections. | From the Production tab you can observe each of the Materials, Material Goods, and Immaterial Goods your city is producing, and from that you can also observe whether your city’s production of the resource is either in Surplus or in Deficit. You can highlight each resource to reveal additional information which shows you where the resource can be gained from and where it can be either sold or used. For example, Wood can be produced from Forestry or it can be imported. Wood is also used for Heating and it can further be sold to Processing companies or be Exported to Outside Connections. | ||
All resources will be imported if there is a deficit and exported if there is a surplus. | All resources will be imported if there is a deficit and exported if there is a surplus. | ||
=== | === 效率 === | ||
{{Expand|with=<nowiki /> | {{Expand|with=<nowiki /> | ||
*number impact for not enough employees | *number impact for not enough employees |
2023年11月13日 (一) 20:13的版本
经济面板展示了城市收支,允许玩家调整税收和预算并管理贷款。点击界面右下角形似一叠钞票的图标可以显示该面板。在预算界面中,您可以快速浏览该市的财政收入、财政支出及其当前的月余额。此外,突出显示每个部分将在面板右侧快速显示单项收入或支出的详细信息,包括对收支来源的描述以及概况。
城市刚刚起步时都将获得有限的政府补助收入。随着城市发展,其他来源的收入越高,政府补助收入将会逐步减少,直到最终停止。
税收
税收管理界面会在里程碑 2解锁。每种功能区都有自己的总体税率,可以使用滑块进行调整。除此之外,您还可以通过扩展特定区域类型的菜单来精准调整功能区类型中各个细分组别的税收。税率可以设定在-10%-30%之间。
低税收有助于建筑更快升级,吸引新市民搬入城中;高税收可以增加城市收入,但同时会减缓建筑升级速度,同时也意味着会将不愿意支付高昂税费的市民拒之门外。
住宅税从市民的每月工资中扣除。低税收会使住宅需求增长,高税收会减少这一需求。税率可根据市民的教育水平单独设定。
商业、工业和办公税从公司每月的利润中扣除。税率可根据所销售商品的不同类型而单独设定。税率可根据所制造和销售商品的不同类型而单独设定。降低某一类产品税收的同时提高其他类型的产品税收,是引导城市专精特色产业链的有效途径。
贷款
贷款可以瞬间增加大笔城市资金,但会根据贷款金额支付基础利率为2.3-20%的每月利息。贷款可在任意时刻偿还部分或全部,贷款额度上限会根据已达成的里程碑而提升,从最低₡100,000到最高 ₡26,100,000。利率可以通过市政厅 -1%,通过中央银行 -2%
开启无限金钱时,贷款界面将不会显示。
生产
From the Production tab you can observe each of the Materials, Material Goods, and Immaterial Goods your city is producing, and from that you can also observe whether your city’s production of the resource is either in Surplus or in Deficit. You can highlight each resource to reveal additional information which shows you where the resource can be gained from and where it can be either sold or used. For example, Wood can be produced from Forestry or it can be imported. Wood is also used for Heating and it can further be sold to Processing companies or be Exported to Outside Connections.
All resources will be imported if there is a deficit and exported if there is a surplus.
效率
- number impact for not enough employees
- confirm building level impact
- cut-offs/% for service fees impact
Each company's building has an efficiency rating which affects performance. While the default efficiency is 100%, this can be impacted by the employees working there, services provided, and city-wide bonuses.
Efficiency Factor | Positive Impact | Negative Impact | Notes | |
---|---|---|---|---|
Building level | +5% per Building level | n/a | referred to in-game as "Commercial Efficiency" or "Industrial Efficiency" | |
File:Happy.png | Employee happiness | Average employee happiness increases | Average employee happiness decreases | |
Number of employees | n/a | Not enough employees | ||
City-wide bonuses | Place signature buildings that give commercial or industrial efficiency | n/a | referred to in-game as "City Production Specialization" | |
Electricity fees | Reduce electricity fees | Increase electricity fees | ||
File:Water & Sewage.png | Water fees | Reduce water & sewage fees | Increase water & sewage fees | |
File:Post.png | Mail handling | Increase post efficiency | Decrease post efficiency |
Materials
Materials are obtained from File:Specialized Industry.png Specialized Industry zones.
Input | Resource | Use |
---|---|---|
Forestry zone | Wood |
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Grain Farming zone | Grain |
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Livestock Farming zone | Livestock |
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Vegetable Farming zone | Vegetables |
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Textile Fiber Farming zone | Cotton |
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Oil Drilling zone | Crude Oil |
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Ore Mining zone | Metal Ore |
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Coal Mining zone | Coal | |
Stone Mining zone | Rock |
|
Material goods
Material goods are processed at File:ZoneIndustrial.png Industrial zones.
Input | Resource | Use |
---|---|---|
Metals |
| |
Steel |
| |
Rock | Minerals |
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Rock | Concrete |
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Machinery |
| |
Petrochemicals |
| |
Chemicals | ||
Plastics | ||
Pharmaceuticals |
| |
Electronics | ||
Vehicles | ||
Beverages | ||
Convenience Food | ||
Food |
| |
Textiles | ||
Timber |
| |
Paper |
| |
Furniture |
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Immaterial goods
Immaterial goods are processed at File:ZoneCommercialLow.png Commercial or File:ZoneOfficeLow.png Office zones.
Input | Zone | Resource | Use |
---|---|---|---|
File:ZoneOfficeLow.png Office | Software |
| |
File:ZoneOfficeLow.png Office | Telecom |
| |
File:ZoneOfficeLow.png Office | Financial |
| |
File:ZoneOfficeLow.png Office | Media | ||
File:ZoneCommercialLow.png Commercial | Lodging | ||
File:ZoneCommercialLow.png Commercial | Meals | ||
File:ZoneCommercialLow.png Commercial | Entertainment | ||
File:ZoneCommercialLow.png Commercial | Recreation | Consumers |