经济:修订间差异

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(天津风不是天津的风移动页面Economy经济
无编辑摘要
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{{Version|1.0}}
{{Version|1.0}}
'''Economy''' is a menu that shows information about the city's income and expenses and allows the player to adjust taxes and budget and take loans. The panel can easily be found by pressing the icon that looks like stacked green dollars. From the Budget tab, you can take a quick glance at the city’s Revenue, Expenses, and its current Monthly Balance. Additionally, highlighting each section reveals quick details of each of the revenues or expenses on the right side of the panel. It includes a description as well as an overview of where the revenue or expenses come from.
''' 经济''' 面板展示了城市收支,允许玩家调整税收和预算并管理贷款。点击界面右下角形似一叠钞票的图标可以显示该面板。在预算界面中,您可以快速浏览该市的财政收入、财政支出及其当前的月余额。此外,突出显示每个部分将在面板右侧快速显示单项收入或支出的详细信息,包括对收支来源的描述以及概况。


All cities will initially receive a limited amount of income. The higher the income from other sources, the lower the government subsidies income will be, until it will eventually stop.
城市刚刚起步时都将获得有限的'''政府补助'''收入。随着城市发展,其他来源的收入越高,政府补助收入将会逐步减少,直到最终停止。


== Taxation ==
== 税收 ==
[[File:Economy taxes.jpg|thumb|Taxation tab]]
[[File:Economy taxes.jpg|thumb| 税收界面]]
Taxation is unlocked at Milestone 2. Each of the zone types has its own overall tax rate which can be adjusted with sliders. On top of that, you can adjust the taxes of individual groups by expanding the menu for a specific zone type. Each tax can be set to be between -10% and 30%.
税收管理界面会在里程碑 2 解锁。每种功能区都有自己的总体税率,可以使用滑块进行调整。除此之外,您还可以通过扩展特定区域类型的菜单来精准调整功能区类型中各个细分组别的税收。税率可以设定在-10%-30% 之间。


Lower taxes help buildings level up faster while higher taxes bring more money.
低税收有助于建筑更快升级,吸引新市民搬入城中;高税收可以增加城市收入,但同时会减缓建筑升级速度,同时也意味着会将不愿意支付高昂税费的市民拒之门外。


Residential taxes are collected from the citizens' monthly wages. Lower taxes will increase demand for residential zones while higher taxes will lower it. Taxes can be set separately for each Education Level.
住宅税从市民的每月工资中扣除。低税收会使住宅需求增长,高税收会减少这一需求。税率可根据市民的'''教育水平'''单独设定。


Commercial, Industrial and Office taxes are collected from the companies' monthly profits. Taxes can be set separately for each product type. Lowering taxes for certain products and increasing them for others is an effective way to specialize the city in a certain field.
商业、工业和办公税从公司每月的利润中扣除。税率可根据所销售商品的不同类型而单独设定。税率可根据所制造和销售商品的不同类型而单独设定。降低某一类产品税收的同时提高其他类型的产品税收,是引导城市专精特色产业链的有效途径。


== Loans ==
== 贷款 ==
[[File:Economy loan.jpg|thumb|Loan tab]]
[[File:Economy loan.jpg|thumb| 贷款界面]]
Loans are large sums of money that a city can take at the cost of adding up to 2.3-20% of the loaned amount to monthly expenses. The loan can be increased or paid partially or in full at any point. The borrowing limit of the loan depends on the current Milestone, ranging from {{cost}}100,000 to {{cost}}26,100,000. The interest rate can be reduced by 1% by building the City Hall and by 2% by building the Central Bank.
贷款可以瞬间增加大笔城市资金,但会根据贷款金额支付基础利率为2.3-20% 的每月利息。贷款可在任意时刻偿还部分或全部,贷款额度上限会根据已达成的里程碑而提升,从最低{{cost}}100,000 到最高 {{cost}}26,100,000 。利率可以通过[[建筑#市政厅|市政厅]]{{green|-1%}},通过[[建筑#中央银行|中央银行]]{{green|-2%}}


The loans tab is not visible in games with unlimited money.
开启无限金钱时,贷款界面将不会显示。


== Production ==
== 生产 ==
[[File:Economy production.jpg|thumb|Production tab]]
[[File:Economy production.jpg|thumb| 生产界面]]
From the Production tab you can observe each of the Materials, Material Goods, and Immaterial Goods your city is producing, and from that you can also observe whether your city’s production of the resource is either in Surplus or in Deficit. You can highlight each resource to reveal additional information which shows you where the resource can be gained from and where it can be either sold or used. For example, Wood can be produced from Forestry or it can be imported. Wood is also used for Heating and it can further be sold to Processing companies or be Exported to Outside Connections.
From the Production tab you can observe each of the Materials, Material Goods, and Immaterial Goods your city is producing, and from that you can also observe whether your city’s production of the resource is either in Surplus or in Deficit. You can highlight each resource to reveal additional information which shows you where the resource can be gained from and where it can be either sold or used. For example, Wood can be produced from Forestry or it can be imported. Wood is also used for Heating and it can further be sold to Processing companies or be Exported to Outside Connections.


All resources will be imported if there is a deficit and exported if there is a surplus.
All resources will be imported if there is a deficit and exported if there is a surplus.
===Efficiency===
=== 效率 ===
{{Expand|with=<nowiki />
{{Expand|with=<nowiki />
*number impact for not enough employees 
*number impact for not enough employees 

2023年11月13日 (一) 20:13的版本

经济面板展示了城市收支,允许玩家调整税收和预算并管理贷款。点击界面右下角形似一叠钞票的图标可以显示该面板。在预算界面中,您可以快速浏览该市的财政收入、财政支出及其当前的月余额。此外,突出显示每个部分将在面板右侧快速显示单项收入或支出的详细信息,包括对收支来源的描述以及概况。

城市刚刚起步时都将获得有限的政府补助收入。随着城市发展,其他来源的收入越高,政府补助收入将会逐步减少,直到最终停止。

税收

税收管理界面会在里程碑 2解锁。每种功能区都有自己的总体税率,可以使用滑块进行调整。除此之外,您还可以通过扩展特定区域类型的菜单来精准调整功能区类型中各个细分组别的税收。税率可以设定在-10%-30%之间。

低税收有助于建筑更快升级,吸引新市民搬入城中;高税收可以增加城市收入,但同时会减缓建筑升级速度,同时也意味着会将不愿意支付高昂税费的市民拒之门外。

住宅税从市民的每月工资中扣除。低税收会使住宅需求增长,高税收会减少这一需求。税率可根据市民的教育水平单独设定。

商业、工业和办公税从公司每月的利润中扣除。税率可根据所销售商品的不同类型而单独设定。税率可根据所制造和销售商品的不同类型而单独设定。降低某一类产品税收的同时提高其他类型的产品税收,是引导城市专精特色产业链的有效途径。

贷款

贷款可以瞬间增加大笔城市资金,但会根据贷款金额支付基础利率为2.3-20%的每月利息。贷款可在任意时刻偿还部分或全部,贷款额度上限会根据已达成的里程碑而提升,从最低₡100,000到最高 ₡26,100,000。利率可以通过市政厅 -1%,通过中央银行 -2%

开启无限金钱时,贷款界面将不会显示。

生产

From the Production tab you can observe each of the Materials, Material Goods, and Immaterial Goods your city is producing, and from that you can also observe whether your city’s production of the resource is either in Surplus or in Deficit. You can highlight each resource to reveal additional information which shows you where the resource can be gained from and where it can be either sold or used. For example, Wood can be produced from Forestry or it can be imported. Wood is also used for Heating and it can further be sold to Processing companies or be Exported to Outside Connections.

All resources will be imported if there is a deficit and exported if there is a surplus.

效率

Each company's building has an efficiency rating which affects performance. While the default efficiency is 100%, this can be impacted by the employees working there, services provided, and city-wide bonuses.

Efficiency Factor Positive Impact Negative Impact Notes
Building level +5% per Building level n/a referred to in-game as "Commercial Efficiency" or "Industrial Efficiency"
File:Happy.png Employee happiness Average employee happiness increases Average employee happiness decreases
Number of employees n/a Not enough employees
City-wide bonuses Place signature buildings that give commercial or industrial efficiency n/a referred to in-game as "City Production Specialization"
Electricity.png Electricity fees Reduce electricity fees Increase electricity fees
File:Water & Sewage.png Water fees Reduce water & sewage fees Increase water & sewage fees
File:Post.png Mail handling Increase post efficiency Decrease post efficiency

Materials

Materials are obtained from File:Specialized Industry.png Specialized Industry zones.

Input Resource Use
Resource wood.png Forestry zone Resource wood.png Wood
Resource grain.png Grain Farming zone Resource grain.png Grain
  • Processing Beverages
  • Processing Convenience Food
  • Processing Petrochemicals
Resource livestock.png Livestock Farming zone Resource livestock.png Livestock
  • Processing Convenience Food
  • Processing Food
  • Processing Textiles
Resource vegetables.png Vegetable Farming zone Resource vegetables.png Vegetables
  • Processing Beverages
  • Processing Food
Resource cotton.png Textile Fiber Farming zone Resource cotton.png Cotton
  • Processing Textiles
Resource oil.png Oil Drilling zone Resource oil.png Crude Oil
  • Processing Chemicals
  • Processing Petrochemicals
Resource ore.png Ore Mining zone Resource ore.png Metal Ore
  • Processing Metals
Resource coal.png Coal Mining zone Resource coal.png Coal
  • Electricity.png Electricity
  • Processing Steel
Resource stone.png Stone Mining zone Resource stone.png Rock
  • Processing Concrete
  • Processing Minerals

Material goods

Material goods are processed at File:ZoneIndustrial.png Industrial zones.

Input Resource Use
  • Resource ore.png Ore
Resource metals.png Metals
  • Processing Steel
  • Processing Machinery
  • Processing Vehicles
  • Resource coal.png Coal
  • Resource metals.png Metals
Resource steel.png Steel
  • Processing Machinery
Resource stone.png Rock Resource minerals.png Minerals
  • Processing Chemicals
  • Processing Electronics
Resource stone.png Rock Resource concrete.png Concrete
  • Resource metals.png Metals
  • Resource steel.png Steel
Resource machinery.png Machinery
  • Resource oil.png Crude Oil
  • Resource grain.png Grain
Resource petrochemicals.png Petrochemicals
  • Citizen.png Consumers
  • Electricity.png Electricity
  • File:Heating.png Heating
  • Processing Plastics
  • Processing Textiles
  • Resource oil.png Crude Oil
  • Resource minerals.png Minerals
Resource chemicals.png Chemicals
  • Citizen.png Consumers
  • Processing Pharmaceuticals
  • Processing Plastics
  • Resource chemicals.png Chemicals
  • Resource petrochemicals.png Petrochemicals
Resource plastics.png Plastics
  • Citizen.png Consumers
  • Processing Electronics
  • Processing Vehicles
  • Resource chemicals.png Chemicals
Resource pharmaceuticals.png Pharmaceuticals
  • Resource minerals.png Minerals
  • Resource plastics.png Plastics
Resource electronics.png Electronics
  • Citizen.png Consumers
  • Service Software
  • Service Telecom
  • Resource metals.png Metals
  • Resource plastics.png Plastics
Resource vehicles.png Vehicles
  • Citizen.png Consumers
  • Resource grain.png Grain
  • Resource vegetables.png Vegetables
Resource beverages.png Beverages
  • Citizen.png Consumers
  • Retail Entertainment
  • Resource grain.png Grain
  • Resource livestock.png Livestock
Resource convenience food.png Convenience Food
  • Citizen.png Consumers
  • Resource livestock.png Livestock
  • Resource vegetables.png Vegetables
Resource food.png Food
  • Resource cotton.png Cotton
  • Resource livestock.png Livestock
  • Resource petrochemicals.png Petrochemicals
Resource textiles.png Textiles
  • Citizen.png Consumers
  • Resource wood.png Wood
Resource timber.png Timber
  • Resource timber.png Timber
Resource paper.png Paper
  • Resource timber.png Timber
Resource furniture.png Furniture

Immaterial goods

Immaterial goods are processed at File:ZoneCommercialLow.png Commercial or File:ZoneOfficeLow.png Office zones.

Input Zone Resource Use
  • Resource electronics.png Electronics
File:ZoneOfficeLow.png Office Resource software.png Software
  • Resource electronics.png Electronics
  • Resource software.png Software
File:ZoneOfficeLow.png Office Resource telecom.png Telecom
  • Resource software.png Software
File:ZoneOfficeLow.png Office Resource financial.png Financial
  • Resource software.png Software
File:ZoneOfficeLow.png Office Resource media.png Media
  • Citizen.png Consumers
  • Resource food.png Food
File:ZoneCommercialLow.png Commercial Resource lodging.png Lodging
  • Citizen.png Consumers
  • Resource food.png Food
File:ZoneCommercialLow.png Commercial Resource meals.png Meals
  • Citizen.png Consumers
  • Resource beverages.png Beverages
File:ZoneCommercialLow.png Commercial Resource entertainment.png Entertainment
  • Citizen.png Consumers
File:ZoneCommercialLow.png Commercial Resource recreation.png Recreation Citizen.png Consumers

References