城市美化:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.0
(天津风不是天津的风移动页面Landscaping城市美化
无编辑摘要
 
第1行: 第1行:
{{Version|1.0}}
{{Version|1.0}}


== Terraforming ==
== 地形改造 ==
The Terraforming tab contains several tools that allow for changes in the terrain, which can help to change the physical design of the city. Soil is a resource which is accumulated by reducing the height of land, and is used elsewhere to increase land height. This enables the construction of new coastlines or mountain ranges or perhaps the removal of an inconvenient mountain. It can sometimes be helpful to level terrain so buildings look better, and even be necessary for larger buildings like airports. The tab contains the following tools:
地形改造包括数个可以修改地面形状的工具,从而改变城市的设计形象。不同于一代游戏,调整地形不再需要花费,也没有地面抬升或下降所需的储存和使用限制,因而可以更方便地改造海岸线、平滑山区路线,或在不方便时移除整座山体。平滑工具可以使放置其上的建筑更加美观,也同样适用于机场等大型建筑。地形改造工具分为以下四种:
* [[File:Soften.png|30px]] Shift Terrain - Elevate by pressing the primary mouse button, lower with the secondary mouse button.
* [[File:Shift.png|30px]] '''海拔调整工具''' - 使用鼠标左键升高,右键降低。
* [[File:Level.png|30px]] Flatten Terrain - Use the secondary mouse button to select the target height, then use the primary button to flatten terrain to that height.
* [[File:Level.png|30px]] '''地面平整工具''' - 点击鼠标右键选择目标高度,左键将所划区域调整至目标高度。
* [[File:Soften.png|30px]] Soften Terrain - Use the primary mouse button for a gentle smoothing effect.
* [[File:Soften.png|30px]] '''地形平滑工具''' - 使用鼠标左键,使范围内的崎岖地形变缓。
* [[File:Slope.png|30px]] Slope Terrain - Click with the primary mouse button on one end of the area where the slope is to be located. With the secondary mouse button, click and drag from the other desired end back towards the first point to create the slope.
* [[File:Slope.png|30px]] '''斜坡生成工具''' - 用鼠标左键点击斜坡所在区域的一端。单机鼠标右键并从另一端向前述点拖动,以创建坡度。
When terraforming, the size of the brush can be changed from 10 (equivalent to 1 zoning cell) to 1000. The strength of the brush can range from 1 to 100 percent.
进行地形改造时,刷子的大小在 '''10''' (相当于7/8分区格子)到 '''1000''' 之间。刷子强度在 '''1%''' 到 '''100%''' 之间。


== Vegetation ==
== 植被 ==
Similar to zoning, vegetation can have European or North American [[theme]] to determine its appearance. Each piece of vegetation can be placed either one at a time at the cost of {{cost}}10 apiece, or in bulk by using a brush similar to the terraforming one. Vegetation grows bigger as time passes.
与分区类似,植被分为欧洲和北美两个[[ 主题]] 的形态。每片植被既可以一株一株摆放,也可以通过行列、弧线摆放,或使用与地形改造类似的刷子。摆放的每株植物花费 {{cost}}'''10'''。种下的植株会随时间生长。


=== Base Game Trees ===
=== 基础游戏植物 ===
<gallery mode="packed-hover" heights="100">
<gallery mode="packed-hover" heights="100">
File:Vegetation Pine .png|Pine
File:Vegetation Pine .png| 松树
File:Vegetation Poplar .png|Poplar
File:Vegetation Poplar .png| 杨树
File:Vegetation Spruce .png|Spruce
File:Vegetation Spruce .png| 云杉
File:Vegetation Alder .png|Alder
File:Vegetation Alder .png| 桤木
File:Vegetation Birch.png|Birch
File:Vegetation Birch.png| 桦树
File:Vegetation Chestnut .png|Chestnut
File:Vegetation Chestnut .png| 栗树
File:Vegetation Hickory .png|Hickory
File:Vegetation Hickory .png| 山胡桃木
File:Vegetation Linden .png|Linden
File:Vegetation Linden .png| 椴树
File:Vegetation Oak.png|Oak
File:Vegetation Oak.png| 橡树
File:Vegetation Apple Tree.png|Apple
File:Vegetation Apple Tree.png| 苹果树
File:Vegetation London Plane .png|London Plane
File:Vegetation London Plane .png| 英桐
</gallery>
</gallery>


== Pathways ==
== 表面 ==
<gallery mode="packed" heights="128">
Concrete Surface 01.png|混凝土地面 01
Concrete Surface 02.png|混凝土地面 02
Grass Surface 01.png|草坪地面 01
Grass Surface 02.png|草坪地面 02
Pavement Surface 01.png|人行道地面 01
Pavement Surface 02.png|人行道地面 02
Sand Surface 01.png|沙地地面 01
Sand Surface 02.png|沙地地面 02
Tiles Surface 01.png|地砖地面 01
Tiles Surface 02.png|地砖地面 02
Tiles Surface 03.png|地砖地面 03
</gallery>
== 步行小路 ==
Pathways are narrow tracks which citizens will use in combination with roadside sidewalks and crosswalks to reach destinations on foot.
Pathways are narrow tracks which citizens will use in combination with roadside sidewalks and crosswalks to reach destinations on foot.


第35行: 第49行:


Citizens are prepared to walk surprisingly long distances to their destinations, and an investment in footpath infrastructure can relieve a considerable burden from a city's roads. Citizens will also walk parts of journeys that also involve other transport methods. If a road dead-ends and there is another road nearby, it can be helpful to link the dead-end to the other road with a pedestrian path to allow citizens on foot an easy way out.
Citizens are prepared to walk surprisingly long distances to their destinations, and an investment in footpath infrastructure can relieve a considerable burden from a city's roads. Citizens will also walk parts of journeys that also involve other transport methods. If a road dead-ends and there is another road nearby, it can be helpful to link the dead-end to the other road with a pedestrian path to allow citizens on foot an easy way out.
===Pedestrian Bridges===
=== 人行天桥 ===
<gallery heights="100">
<gallery heights="100">
File:Covered Pedestrian Bridge.png|Covered Bridge
File:Covered Pedestrian Bridge.png| 有顶棚的人行天桥
File:Pedestrian Arch Bridge.png|Arch Bridge
File:Pedestrian Arch Bridge.png| 拱形人行天桥
File:Cable-stayed Pedestrian Bridge.png|Cable-stayed Bridge
File:Cable-stayed Pedestrian Bridge.png| 斜拉式人行天桥
</gallery>
</gallery>


==References==
== 参考资料 ==
<references/>
<references/>
[[Category:Game concepts]]
[[Category:Game concepts]]
[[en:Landscaping]]
[[en:Landscaping]]

2025年3月15日 (六) 16:03的最新版本


地形改造

地形改造包括数个可以修改地面形状的工具,从而改变城市的设计形象。不同于一代游戏,调整地形不再需要花费,也没有地面抬升或下降所需的储存和使用限制,因而可以更方便地改造海岸线、平滑山区路线,或在不方便时移除整座山体。平滑工具可以使放置其上的建筑更加美观,也同样适用于机场等大型建筑。地形改造工具分为以下四种:

  • Shift.png 海拔调整工具 - 使用鼠标左键升高,右键降低。
  • Level.png 地面平整工具 - 点击鼠标右键选择目标高度,左键将所划区域调整至目标高度。
  • Soften.png 地形平滑工具 - 使用鼠标左键,使范围内的崎岖地形变缓。
  • Slope.png 斜坡生成工具 - 用鼠标左键点击斜坡所在区域的一端。单机鼠标右键并从另一端向前述点拖动,以创建坡度。

进行地形改造时,刷子的大小在 10 (相当于7/8分区格子)到 1000 之间。刷子强度在 1%100% 之间。

植被

与分区类似,植被分为欧洲和北美两个主题的形态。每片植被既可以一株一株摆放,也可以通过行列、弧线摆放,或使用与地形改造类似的刷子。摆放的每株植物花费 ₡10。种下的植株会随时间生长。

基础游戏植物

表面

步行小路

Pathways are narrow tracks which citizens will use in combination with roadside sidewalks and crosswalks to reach destinations on foot.

Paths are placed using the same tools as roads. They can be elevated, allowing players to construct footbridges over major roads as well as other, more elaborate pedestrian systems. Cut, fill, and tunnel paths can also be built.

There are three special pedestrian path bridge designs that can be built in addition to generic elevated paths. The designs are a cable-stayed bridge, a tied-arch bridge, and a modern covered bridge.

Citizens are prepared to walk surprisingly long distances to their destinations, and an investment in footpath infrastructure can relieve a considerable burden from a city's roads. Citizens will also walk parts of journeys that also involve other transport methods. If a road dead-ends and there is another road nearby, it can be helpful to link the dead-end to the other road with a pedestrian path to allow citizens on foot an easy way out.

人行天桥

参考资料