Patch 1.0.X:修订间差异

(创建页面,内容为“{{Version column}} '''1.0.X 版本'''列出1.0版本下的所有子版本。 == 1.0 == 1.0.9f1 是游戏发布版本,因而没有改动日志。游戏发布于北京时间2023-10-25。 ==1.0.11f1== ''1.0.11f1 版本''是发布于2023-10-26的热更新补丁<ref>论坛链接:Patch Notes for 1.0.11f1 hotfix, 2023-10-26</ref>。 === 改动日志 === * 修改细节层次,使其与渲染分辨率不挂钩,以便使高分辨率下的性…”)
 
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{{Version column}}
{{Version column}}
'''1.0.X 版本''' 列出1.0 版本下的所有子版本。
'''Patch 1.0.X''' are all patches beginning with 1.0.


== 1.0 ==
== 1.0 ==
1.0.9f1 是游戏发布版本,因而没有改动日志。游戏发布于北京时间2023-10-25。
1.0.9f1 was the release version, and as such had no changelog. The game was released on 2023-10-24.


==1.0.11f1==
==1.0.11f1==
''1.0.11f1 版本'' 是发布于2023-10-26 的热更新补丁<ref> 论坛链接:[[forum:1604140|Patch Notes for 1.0.11f1 hotfix]], 2023-10-26</ref>
''Patch 1.0.11f1'' is a hotfix released on 2023-10-26<ref>Forum: [[forum:1604140|Patch Notes for 1.0.11f1 hotfix]], 2023-10-26</ref>.


=== 改动日志 ===
=== Changelog ===
* Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions
* Minor optimization with fog
* Depth of field optimizations and tweaks
* Global illumination tweaks
* Optimized stutters when buildings spawn/level up
* Optimized various stutters across all systems
* Fixed crash after upgrading wind turbine
* Fixed crash when car crashes into still hidden car with trailer
* Fixed crash with mesh loading (that happens with low settings mostly)


* 修改细节层次,使其与渲染分辨率不挂钩,以便使高分辨率下的性能更稳定
==1.0.12f1==
* 对雾的小幅优化
''Patch 1.0.12f1'' is a hotfix released on 2023-11-02<ref>Forum: [[forum:1606507|Patch Notes for 1.0.12f1 hotfix - Steam]], 2023-11-02</ref>.
* 景深优化和调整
* 全局光照调整
* 优化了建筑物生成/ 升级时的卡顿
* 优化了所有系统中的各种卡顿现象
* 修复升级风力发电站会引发崩溃的问题
* 修复车辆撞上带有拖车的静止、隐藏车辆时引发崩溃的问题
* 修复了网格加载时的崩溃(大多数情况下,发生在配置设置较低时)


==1.0.12f1==
=== Changelog ===
''1.0.12f1 版本'' 是发布于2023-11-02的热更新补丁<ref> 论坛链接:[[forum:1606507|Patch Notes for 1.0.12f1 hotfix - Steam]], 2023-11-02</ref>
* Increased leisure probability to balance the "No customers" situation with commercial companies
* Improved balance of companies' profit
* Tuned down companies ordering input resources when their storage don't have enough space
* Fixed trade resource bug preventing some resources from being consumed
* Fixed miscalculation in college/university eligible count
* Improved conditions for companies to move away when bankrupt
* Fixed a dependency error with land value causing potential instability
* Fixed an issue where loading a new map would cause water state to get out of sync with the save data
* Slightly increased Windows emission intensity
* Optimizations for area lights
* Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
* Improved shadow LOD calculations to cull irrelevant shadow casters earlier
* Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
* Fixed citizens hanging around at park areas on regular building lots never getting inside the building
* Decreased resolution of unnecessary large character textures
* Removed Spasm radio ad (due to offensive content)
* Added missing localization ID for Paradox account linking
 
==1.0.13f1==
''Patch 1.0.13f1'' is a hotfix released on 2023-11-09<ref>Forum: [[forum:1608490|Patch Notes for 1.0.13f1 hotfix - Steam & Microsoft Store]], 2023-11-09</ref>.


=== 改动日志 ===
===Bug fixes & improvements===


* 提升市民进行休闲活动的概率,改善贸易公司“没有顾客”的状况。
* Balanced Garbage production and accumulation calculations
* 优化公司利润的平衡性。
* Fixed garbage truck accidentally adding garbage load when calculating garbage amount estimate for the path
* 公司仓储空间不够时,会减少原料采购。
* Fixed garbage resource "Trade value" showing negative value in statistics
* 修复了一个阻碍部分资源消费的贸易资源故障。
* Balanced Incinerator Plant electricity output
* 修复了高等学院/综合性大学入学资格的计算错误。
* Fixed various character clothing issues
* 优化公司破产时搬迁所需满足的条件。
* Balanced stray pets in the city
* 修复了一个可能导致不稳定的土地价值从属错误。
* Increased pathfind penalty for unsafe u-turns on highway
* 修复了加载新地图会导致水的状态与存档不符的问题。
* Fixed incorrect traffic lane-changing behavior when one or more lanes are merged to one from the left side
* 小幅提升窗口自发光强度。
* Balanced Water Consumption of multiple City Service buildings
* 优化区域照明。
* Fixed wrong zoning grid offset when opposite side of pedestrian street, alley or gravel road has retaining wall. (This can cause some zoning issues that cannot be automatically fixed if this type of location is already zoned in a save)
* 情况允许时,先渲染大物体,后渲染小物体,以提升部分情况下的显卡性能。
* Fixed cars signaling wrong side when leaving roundabout with left-hand traffic (Takes effect on existing saves only after touching roads near the roundabout with road tool)
* 优化阴影细节层次计算,提前减少无关的阴影投射。
* Fixed parking fee policy available for subway stations even though they don't have parking spaces
* 减少树木和alpha裁剪物体会导致虚拟纹理空间不足的情形。
* Fixed an issue with randomization of radio ads per brand influence in a city
* 修复市民在公园区域的一般建筑附近闲逛时不会进入建筑物的问题。
* Fixed faulty unicode and non-alphanumerical characters support to Microsoft cloud saves
* 降低不必要的大型字符纹理的分辨率。
* Fixes various occurrences of randomly bright windows on vehicles
* 去除Spasm电器公司的电台广告(由于有攻击性内容)。
* Matched Transportation infoview stop legend colors to stop icon colors
* 为Paradox账户链接添加了缺失的本地化ID。
* Performance optimization to polygon area triangulation and validation
* Fix for potential error: Inspector failed to parse HTTP data on connection


== 参考资料 ==
==References==
<references />
<references />


[[Category: 版本]]
[[Category:Patches]]
[[en:Patch 1.0.X]]
[[en:Patch 1.0.X]]

2023年11月11日 (六) 17:40的版本

Patch 1.0.X are all patches beginning with 1.0.

1.0

1.0.9f1 was the release version, and as such had no changelog. The game was released on 2023-10-24.

1.0.11f1

Patch 1.0.11f1 is a hotfix released on 2023-10-26[1].

Changelog

  • Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions
  • Minor optimization with fog
  • Depth of field optimizations and tweaks
  • Global illumination tweaks
  • Optimized stutters when buildings spawn/level up
  • Optimized various stutters across all systems
  • Fixed crash after upgrading wind turbine
  • Fixed crash when car crashes into still hidden car with trailer
  • Fixed crash with mesh loading (that happens with low settings mostly)

1.0.12f1

Patch 1.0.12f1 is a hotfix released on 2023-11-02[2].

Changelog

  • Increased leisure probability to balance the "No customers" situation with commercial companies
  • Improved balance of companies' profit
  • Tuned down companies ordering input resources when their storage don't have enough space
  • Fixed trade resource bug preventing some resources from being consumed
  • Fixed miscalculation in college/university eligible count
  • Improved conditions for companies to move away when bankrupt
  • Fixed a dependency error with land value causing potential instability
  • Fixed an issue where loading a new map would cause water state to get out of sync with the save data
  • Slightly increased Windows emission intensity
  • Optimizations for area lights
  • Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
  • Improved shadow LOD calculations to cull irrelevant shadow casters earlier
  • Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
  • Fixed citizens hanging around at park areas on regular building lots never getting inside the building
  • Decreased resolution of unnecessary large character textures
  • Removed Spasm radio ad (due to offensive content)
  • Added missing localization ID for Paradox account linking

1.0.13f1

Patch 1.0.13f1 is a hotfix released on 2023-11-09[3].

Bug fixes & improvements

  • Balanced Garbage production and accumulation calculations
  • Fixed garbage truck accidentally adding garbage load when calculating garbage amount estimate for the path
  • Fixed garbage resource "Trade value" showing negative value in statistics
  • Balanced Incinerator Plant electricity output
  • Fixed various character clothing issues
  • Balanced stray pets in the city
  • Increased pathfind penalty for unsafe u-turns on highway
  • Fixed incorrect traffic lane-changing behavior when one or more lanes are merged to one from the left side
  • Balanced Water Consumption of multiple City Service buildings
  • Fixed wrong zoning grid offset when opposite side of pedestrian street, alley or gravel road has retaining wall. (This can cause some zoning issues that cannot be automatically fixed if this type of location is already zoned in a save)
  • Fixed cars signaling wrong side when leaving roundabout with left-hand traffic (Takes effect on existing saves only after touching roads near the roundabout with road tool)
  • Fixed parking fee policy available for subway stations even though they don't have parking spaces
  • Fixed an issue with randomization of radio ads per brand influence in a city
  • Fixed faulty unicode and non-alphanumerical characters support to Microsoft cloud saves
  • Fixes various occurrences of randomly bright windows on vehicles
  • Matched Transportation infoview stop legend colors to stop icon colors
  • Performance optimization to polygon area triangulation and validation
  • Fix for potential error: Inspector failed to parse HTTP data on connection

References