城市美化

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地形改造

地形改造包括数个可以修改地面形状的工具,从而改变城市的设计形象。不同于一代游戏,调整地形不再需要花费,也没有地面抬升或下降所需的储存和使用限制,因而可以更方便地改造海岸线、平滑山区路线,或在不方便时移除整座山体。平滑工具可以使放置其上的建筑更加美观,也同样适用于机场等大型建筑。地形改造工具分为以下四种:

  • Shift.png 海拔调整工具 - 使用鼠标左键升高,右键降低。
  • Level.png 地面平整工具 - 点击鼠标右键选择目标高度,左键将所划区域调整至目标高度。
  • Soften.png 地形平滑工具 - 使用鼠标左键,使范围内的崎岖地形变缓。
  • Slope.png 斜坡生成工具 - 用鼠标左键点击斜坡所在区域的一端。单机鼠标右键并从另一端向前述点拖动,以创建坡度。

进行地形改造时,刷子的大小在 10 (相当于7/8分区格子)到 1000 之间。刷子强度在 1%100% 之间。

植被

与分区类似,植被分为欧洲和北美两个主题的形态。每片植被既可以一株一株摆放,也可以通过行列、弧线摆放,或使用与地形改造类似的刷子。摆放的每株植物花费 ₡10。种下的植株会随时间生长。

基础游戏植物

表面

步行小路

Pathways are narrow tracks which citizens will use in combination with roadside sidewalks and crosswalks to reach destinations on foot.

Paths are placed using the same tools as roads. They can be elevated, allowing players to construct footbridges over major roads as well as other, more elaborate pedestrian systems. Cut, fill, and tunnel paths can also be built.

There are three special pedestrian path bridge designs that can be built in addition to generic elevated paths. The designs are a cable-stayed bridge, a tied-arch bridge, and a modern covered bridge.

Citizens are prepared to walk surprisingly long distances to their destinations, and an investment in footpath infrastructure can relieve a considerable burden from a city's roads. Citizens will also walk parts of journeys that also involve other transport methods. If a road dead-ends and there is another road nearby, it can be helpful to link the dead-end to the other road with a pedestrian path to allow citizens on foot an easy way out.

人行天桥

参考资料