Progression in Cities: Skylines II takes three forms: Milestones, Development, and Map Tiles.
Milestones
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Each city will gain Experience Points (XP) both passively every 1.5 in-game hours from Population and Happiness and upon placing new buildings, roads and grid connections. Once enough XP has been accumulated a Milestone will be reached. Milestones grant an immediate bonus of Money, Development Points, and Expansion Permits, increase the loan limit, and unlock additional game features.
Milestone | Money | Development points | Expansion permits | Loan limit | Unlocked zones | Unlocked policies | Unlocked services | Unlocked features |
---|---|---|---|---|---|---|---|---|
Tiny Village |
+₡600,000 | +1 | +3 | +₡100,000 | Medium Density Row Housing |
|
| |
Small Village |
+₡700,000 | +2
(Total 3) |
+4
(Total 7) |
+₡150,000 | Medium Density Housing | File:Education.png Education & Research | Taxation | |
Large Village |
+₡800,000 | +3
(Total 6) |
+5
(Total 12) |
+₡200,000 |
|
|
Service Budgets | |
Grand Village |
+₡1,000,000 | +4
(Total 10) |
+6
(Total 18) |
+₡250,000 |
|
Taxi Minimum Fare Taxi Minimum Fare |
| |
Tiny Town |
+₡1,200,000 | +5
(Total 15) |
+7
(Total 25) |
+₡400,000 |
|
|
File:Communications.png Communications | |
Boom Town |
+₡1,400,000 | +6
(Total 21) |
+8
(Total 33) |
+₡500,000 | Textile Fiber Farming |
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||
Busy Town |
+₡1,600,000 | +7
(Total 28) |
+9
(Total 42) |
+₡600,000 | Ore Mining | Gated Community Gated Community | ||
Big Town |
+₡1,900,000 | +8
(Total 36) |
+10
(Total 52) |
+₡700,000 |
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|||
Great Town |
+₡2,200,000 | +9
(Total 45) |
+12
(Total 64) |
+₡800,000 | File:ZoneCommercialHigh.png High Density Business | |||
Small City |
+₡2,500,000 | +10
(Total 55) |
+15
(Total 79) |
+₡900,000 | File:ZoneOfficeHigh.png High Density Offices |
|
||
Big City |
+₡2,800,000 | +11
(Total 66) |
+18
(Total 97) |
+₡1,100,000 | ||||
Large City |
+₡3,200,000 | +12
(Total 78) |
+21
(Total 118) |
+₡1,300,000 | ||||
Huge City |
+₡3,600,000 | +13
(Total 91) |
+24
(Total 142) |
+₡1,500,000 | ||||
Grand City |
+₡4,000,000 | +14
(Total 105) |
+28
(Total 170) |
+₡1,700,000 | ||||
Metropolis |
+₡4,400,000 | +15
(Total 120) |
+32
(Total 202) |
+₡1,900,000 | ||||
Thriving Metropolis |
+₡4,900,000 | +17
(Total 137) |
+36
(Total 238) |
+₡2,100,000 | ||||
Flourishing Metropolis |
+₡5,400,000 | +19
(Total 156) |
+41
(Total 279) |
+₡2,300,000 | ||||
Expansive Metropolis |
+₡5,900,000 | +21
(Total 177) |
+46
(Total 325) |
+₡2,600,000 | ||||
Massive Metropolis |
+₡6,400,000 | +25
(Total 202) |
+51
(Total 376) |
+₡3,000,000 | ||||
Megalopolis |
+₡7,000,000 | +30
(Total 232) |
+56
(Total 432) |
+₡4,000,000 |
Development
- Main article: Development Tree
When a new service in unlocked via a Milestone, only its basic buildings and features will be available. Additional buildings and features are unlocked via the Development Tree using Development Points. Unlocking all Milestones will grant enough points to ultimately unlock the entire Development Tree.
Each Development Tree is divided into different Tiers and has a varying number of Nodes to unlock. Tier 1 nodes cost 1 point, tier 2 nodes cost 2 points, tier 3 nodes cost 4 points and tier 4 nodes cost 8 points. The first Tier includes the basic buildings and functions of the service and this Node is automatically unlocked when you gain access to the service. As an example, when you first unlock Public Transportation, you have access to both Buses and Taxis as well as things like Stops and the Line Tool. The subsequent Tiers offer more advanced options which cost more Development Points to unlock, but provide you with new options.
Some services, such as Public Transportation, have multiple Branches with different options, and while you need to purchase the previous Nodes on a branch to unlock the next one, you do not need to purchase everything in a Tier to move on. For example, you can gain access to the International Airport without needing to unlock Water, Tram, or Subway transportation - as long as you have enough Development Points to afford it.
Map Tiles
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Each map is made up of 441 tiles of 0.4km² each. When creating a new city only 9 tiles will start purchased and additional tiles can be purchased after the first milestone is reached. Each tile costs 1 File:ExpansionPermit.png Expansion Permits and Money that scales with the buildable area. Multiple tiles can be selected at once for purchase by clicking on them or dragging a selection area. Selecting one or more tiles will list the total buildable area as well as natural resources. Newly purchased tiles do not have to be connected to each other.
The cost for each new map tile is calculated based on a series of factors[1], including:
- Number of existing map tiles unlocked (including those apart of the pending purchase if selecting multiple at once). Cost per tile appears to increase by ₡125 per map tile unlocked (needs to be validated by assessing source code).
- Amount of building area in map tile(s) unlocked. Cost is approximately ₡1,184 per 10,000m2 (0.1184 ₡/m2).
- Amount of resources within map tile(s) unlocked. Cost is approximately:
- ₡18.6 per ton of Wood or Ore
- ₡55.6 per kg of Oil
- ₡53.9 per m3 of File:Water & Sewage.pngGroundwater
- ₡16.9 per m2 of Fertile Land.
References
- ↑ Source code, UpdateStatus() class, Game.dll/Game.Simulation/MapTilePurchaseSystem. Accessed 2 Nov 2023, 1.0.12f1.