For tips on how to best handle traffic, see Traffic.
Roads are the main city infrastructure and the backbone of every city. They are the most most basic and important tool for building cities. There are several different types of roads available and they serve mainly two purposes: traffic and zoning. At the start of a new city, only the two-lane road is available. More types of roads are unlocked after building the first road, and the rest are unlocked through milestones.
All road types aside from highways have a power line capacity of 40 MW (Low Voltage). Those that aren't bridges also carry water and sewage pipes.
Certain road types are more suitable for residential zones and some for faster and heavier traffic. Some of the higher capacity roads such as highways do not even allow zoning next to them. Vehicles on larger roads also tend to generate more noise pollution and decrease the land value around them.
Driving side
When creating a new city, the side of the road on which vehicles drive can be selected. Right-hand-drive is the default. The driving side cannot be changed later in the game.
Development Tree
- 主条目:Services#Roads
To unlock most features related to roads, you will need to unlock them via the progression panel. These include features such as highways, large roads, larger size roundabouts, parking areas and road upgrades like trees, grass and wider sidewalks.
Road construction and tools
By default roads will snap to zoning cell length, 90° angles, the sides of a building, zone grid, guide lines and existing geometry. This behavior can be turned off in the construction menu.
Tool mode
The Tool Mode determines the shape of the roads. There are six different options for drawing roads, which are listed below. A hotkey can be assigned to cycle through the various tool modes.
- Straight: First click determines the start point. Second click determines the end point.
- Simple Curve: First click determines the start point. Second click determines the bend. Third click determines the end point.
- Complex Curve: First click determines the start point. Second click determines the first bend. Third click determines the second bend. Fourth click determines the end point.
- Continuous: First click determines the start point. Second click determines the first bend. Third click determines the end point. Subsequent clicks create additional bends and end points.
- Grid: Create two initial points and then drag sideways to create a perfect grid.
- Replace: Hover over an existing road to replace a segment with a new road type. If the new road had a different width hovering over the left, right or center determines where the new road is placed.
Elevation
Elevation determines the elevation of the road compared to the start point and can be used to make roads go above and underneath each other without creating intersections. The Elevation step setting can be used to set elevations in increments of 1.25, 2.50, 5.00, 10.00 meters (3.75, 7.50, 15.00, and 30.00 feet).
Parallel mode
Parallel Mode will create two roads perfectly side by side. The offset determined the distance in zone cells between the two roads and can be set from 0.25 to 12.
Snapping
Several snapping options are available to refine your road placement which are listed below.
- Toggle all snapping on/off: Toggles all snapping options listed below. Can be assigned a hotkey.
- Snap to existing geometry: Allows snapping to roads, pathways, and other transportation networks.
- Snap to zoning cell length: Allows snapping to the zoning cell length, in other words snaps every 8 meters (8.7 yards).
- Snap to 90 degree angles: Allows snapping at 90 degree angles. Useful after building the first segment of a road, and aligning grids.
- Snap to the sides of a building: Allows snapping to the sides of any building, including zoned buildings, where the point selected will be directly adjacent to the building snapped to.
- Snap to guidelines: Allows snapping to guidelines from other roads and networks. Useful when connecting different road networks & grids, building highways ramps, and aligning curves. Can often break grids if left on while building road networks.
- Snap to zone grid: Allows snapping to the best available zone grid beneath the cursor, not always the zone grid that the road started on.
Miscellaneous
The Show contour lines is shown in-line with the snapping tools but is not a snapping option. Toggles the terrain contour lines seen on the Landscaping/Terraforming menu.
Directions
One-way roads allow traffic in one direction only and can decrease traffic congestion. The direction in which the road is drawn also determines the direction of the traffic. Traffic will move from the starting point to the end point of the road. One way roads include most highways and highway ramps, so make sure to place highways in the right direction. Service vehicles cannot go against the flow of traffic and so even if a building next to a fire station is on fire if it is the wrong way down a one-way road the fire trucks will have to take the long route. Commercial and industrial buildings also require goods to be delivered and picked up, if they are unable to be serviced often enough on a one way road they may stop operating effectively.
Two-way roads allow travel in both directions. These roads can increase traffic congestion but allow for less restricted pathing for cars through cities and so small two-way roads make for ideal low traffic roads.
Roundabouts
Intersections and road ends can be replaced by roundabouts. The number of lanes on the roundabout depends on the number of lanes in the roads connecting to it. Vehicles entering the roundabout usually give way to those already on it but will cut in front of another vehicle already on it if a suitable opportunity arises. Roundabouts come in 4 sizes:
- Small roundabouts cost ₡ 200
- Medium roundabouts cost ₡ 500
- Large roundabouts cost ₡ 1000
- Very large roundabouts cost ₡ 1500
Road types
Most roads come in different sizes and configurations. The larger the road, the higher the speed limit and traffic capacity. The costs in the following table are not entirely accurate, because the costs depend on many factors.
Name | Category | DLC | XP[1] | Speed limit | Elevation | Car lanes | Traffic lights | Highway rules | Services | Base cost per km | Base upkeep per km | Elevated cost per km | Elevated upkeep per km | Tunnel cost per km | Tunnel upkeep per km | Noise pollution factor | Air pollution factor |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Two-lane Road 的图标
Two-lane Road Simple two-lane road that allows traffic in both directions. |
Small Roads | 2 | 40 km/h[2] | −50–50 | 2 | Water & Sewage pipes | ₡2.0K | ₡163 | ₡7.0K + ₡4.5K per elevation level | ₡662 | ₡16.75K | ₡987 | Noise pollution 1× | 1× | |||
Three-lane Asymmetric Road 的图标
Three-lane Asymmetric Road Two lanes going one way and one in the other. Works well especially for turning lanes in an intersection. |
Small Roads | 2 | 40 km/h[2] | −50–50 | 3 | Water & Sewage pipes | ₡2.37K | ₡200 | ₡7.62K + ₡5.25K per elevation level | ₡725 | ₡19.62K | ₡1.12K | Noise pollution 1× | 1× | |||
One-lane One-way Road 的图标
One-lane One-way Road Simple one-lane road that allows traffic in one direction. |
Small Roads | 2 | 40 km/h[2] | −50–50 | 1 | Water & Sewage pipes | ₡1.62K | ₡125 | ₡6.12K + ₡4.0K per elevation level | ₡575 | ₡14.37K | ₡850 | Noise pollution 1× | 1× | |||
Two-lane One-way Road 的图标
Two-lane One-way Road Simple two-lane road that allows traffic in one direction. |
Small Roads | 2 | 40 km/h[2] | −50–50 | 2 | Water & Sewage pipes | ₡2.0K | ₡163 | ₡7.0K + ₡4.5K per elevation level | ₡662 | ₡16.75K | ₡987 | Noise pollution 1× | 1× | |||
Three-lane One-way Road 的图标
Three-lane One-way Road Simple three-lane road that allows traffic in one direction. |
Small Roads | 2 | 40 km/h[2] | −50–50 | 3 | Water & Sewage pipes | ₡2.37K | ₡200 | ₡7.62K + ₡5.25K per elevation level | ₡725 | ₡19.62K | ₡1.12K | Noise pollution 1× | 1× | |||
Small Roads | 1 | 30 km/h[3] | −50–50 | 2 | Water & Sewage pipes | ₡1.25K | ₡138 | ₡1.25K + ₡0 per elevation level | ₡138 | ₡1.25K | ₡138 | Noise pollution 2× | 1× | ||||
Alley 的图标
Alley Narrow two-lane road without sidewalks. Allows traffic in both directions. |
Small Roads | 1 | 30 km/h[3] | −50–50 | 2 | Water & Sewage pipes | ₡1.5K | ₡112 | ₡4.75K + ₡3.25K per elevation level | ₡438 | ₡10.75K | ₡637 | Noise pollution 1× | 1× | |||
Pedestrian Street 的图标
Pedestrian Street A street where only foot traffic is allowed, apart from service and delivery vehicles. |
Small Roads | 1 | 20 km/h[4] | −50–50 | 2 | Water & Sewage pipes | ₡3.25K | ₡88 | ₡8.5K + ₡5.25K per elevation level | ₡612 | ₡20.5K | ₡1.01K | Noise pollution 2× | 1× | |||
Two-lane Wooden Covered Bridge 的图标
Two-lane Wooden Covered Bridge Wooden support structure with a roof on top of the bridge deck. |
Small Roads | 2 | 30 km/h[3] | 0–200 | 2 | ₡4.25K + ₡3.25K per elevation level | ₡413 | Noise pollution 1× | 1× | ||||||||
Two-lane Truss Arch Bridge 的图标
Two-lane Truss Arch Bridge An arch under the bridge supports trusses, which in turn hold the bridge deck. |
Small Roads | 2 | 40 km/h[2] | 0–200 | 2 | ₡6.5K + ₡4.5K per elevation level | ₡638 | Noise pollution 1× | 1× | ||||||||
Four-lane Road 的图标
Four-lane Road Four-lane road that allows traffic in both directions. |
Medium Roads | 3 | 50 km/h[5] | −50–50 | 4 | Water & Sewage pipes | ₡2.75K | ₡238 | ₡9.25K + ₡6.0K per elevation level | ₡887 | ₡23.5K | ₡1.36K | Noise pollution 1× | 1× | |||
Four-lane Divided Road 的图标
Four-lane Divided Road Four-lane road that allows traffic in both directions, with a divider in the middle. |
Medium Roads | 3 | 50 km/h[5] | −50–50 | 4 | Water & Sewage pipes | ₡2.75K | ₡238 | ₡9.75K + ₡6.5K per elevation level | ₡937 | ₡25.5K | ₡1.46K | Noise pollution 1× | 1× | |||
Five-lane Asymmetric Road 的图标
Five-lane Asymmetric Road Three lanes going one way and two in the other. Works well especially for turning lanes in an intersection. |
Medium Roads | 3 | 50 km/h[5] | −50–50 | 5 | Water & Sewage pipes | ₡3.12K | ₡275 | ₡9.87K + ₡6.75K per elevation level | ₡950 | ₡26.37K | ₡1.5K | Noise pollution 1× | 1× | |||
Four-lane One-way Road 的图标
Four-lane One-way Road Four-lane road that allows traffic in one direction. |
Medium Roads | 3 | 50 km/h[5] | −50–50 | 4 | Water & Sewage pipes | ₡2.75K | ₡238 | ₡9.25K + ₡6.0K per elevation level | ₡887 | ₡23.5K | ₡1.36K | Noise pollution 1× | 1× | |||
Five-lane One-way Road 的图标
Five-lane One-way Road Five-lane road that allows traffic in one direction. |
Medium Roads | 3 | 50 km/h[5] | −50–50 | 5 | Water & Sewage pipes | ₡3.12K | ₡275 | ₡9.87K + ₡6.75K per elevation level | ₡950 | ₡26.37K | ₡1.5K | Noise pollution 1× | 1× | |||
Four-lane Tied Arch Bridge 的图标
Four-lane Tied Arch Bridge An arch held in shape by tying chords sits above the bridge, and supporting hangers running down from the arch hold the bridge deck. |
Medium Roads | 3 | 40 km/h[2] | 0–200 | 4 | ₡8.25K + ₡6.0K per elevation level | ₡812 | Noise pollution 1× | 1× | ||||||||
Grand Bridge 的图标
Grand Bridge Highly decorated, large support towers with walkways between tie together heavy suspension cables that hold the bridge deck. |
Medium Roads | 7 | 80 km/h[6] | 0–100 | 4 | ₡7.0K + ₡4.75K per elevation level | ₡687 | Noise pollution 1× | 1× | ||||||||
Six-lane Road 的图标
Six-lane Road Six-lane road that allows traffic in both directions. |
Large Roads | 4 | 50 km/h[5] | −50–50 | 6 | Water & Sewage pipes | ₡3.5K | ₡313 | ₡11.5K + ₡7.5K per elevation level | ₡1.11K | ₡30.25K | ₡1.73K | Noise pollution 1× | 1× | |||
Six-lane Divided Road 的图标
Six-lane Divided Road Six-lane road that allows traffic in both directions, with a divider in the middle. |
Large Roads | 4 | 60 km/h[7] | −50–50 | 6 | Water & Sewage pipes | ₡3.5K | ₡313 | ₡12.0K + ₡8.0K per elevation level | ₡1.16K | ₡32.25K | ₡1.83K | Noise pollution 1× | 1× | |||
Seven-lane Asymmetric Road 的图标
Seven-lane Asymmetric Road Four lanes going one way and three in the other. Works well especially for turning lanes in an intersection. |
Large Roads | 4 | 50 km/h[5] | −50–50 | 7 | Water & Sewage pipes | ₡3.87K | ₡350 | ₡12.62K + ₡8.25K per elevation level | ₡1.22K | ₡33.62K | ₡1.92K | Noise pollution 1× | 1× | |||
Eight-lane Divided Road 的图标
Eight-lane Divided Road Eight-lane road that allows traffic in both directions, with a divider in the middle. |
Large Roads | 4 | 60 km/h[7] | −50–50 | 8 | Water & Sewage pipes | ₡4.25K | ₡388 | ₡14.25K + ₡9.5K per elevation level | ₡1.38K | ₡39.0K | ₡2.21K | Noise pollution 1× | 1× | |||
Six-lane Oneway Road 的图标
Six-lane Oneway Road Six-lane road that allows traffic in one direction. |
Large Roads | 4 | 50 km/h[5] | −50–50 | 6 | Water & Sewage pipes | ₡3.5K | ₡313 | ₡11.5K + ₡7.5K per elevation level | ₡1.11K | ₡30.25K | ₡1.73K | Noise pollution 1× | 1× | |||
Seven-lane Oneway Road 的图标
Seven-lane Oneway Road Seven-lane road that allows traffic in one direction. |
Large Roads | 4 | 50 km/h[5] | −50–50 | 7 | Water & Sewage pipes | ₡3.87K | ₡350 | ₡12.62K + ₡8.25K per elevation level | ₡1.22K | ₡33.62K | ₡1.92K | Noise pollution 1× | 1× | |||
Six-lane Divided Extradosed Bridge 的图标
Six-lane Divided Extradosed Bridge Support cables run from short support towers to the bridge superstructure. |
Large Roads | 4 | 60 km/h[7] | 0–200 | 6 | ₡11.5K + ₡8.0K per elevation level | ₡1.13K | Noise pollution 1× | 1× | ||||||||
Eight-lane Divided Cable-stayed Bridge 的图标
Eight-lane Divided Cable-stayed Bridge Support cables run from upright towers in a fan-like pattern directly to the bridge deck. |
Large Roads | 4 | 60 km/h[7] | 0–200 | 8 | ₡13.75K + ₡9.5K per elevation level | ₡1.36K | Noise pollution 1× | 1× | ||||||||
Large Roads | 5 | 80 km/h[6] | 0–100 | 6 | ₡9.25K + ₡6.25K per elevation level | ₡912 | Noise pollution 1× | 1× | |||||||||
Two-Lane Two-way Highway 的图标
Two-Lane Two-way Highway Two-lane highway that allows traffic in both directions. |
Highways | 3 | 100 km/h[8] | −50–50 | 2 | ()[9] | ₡1000 | ₡100 | ₡5.25K + ₡4.25K per elevation level | ₡525 | ₡14.25K | ₡825 | Noise pollution 1× | 1× | |||
Three-Lane Two-way Highway 的图标
Three-Lane Two-way Highway Three-lane highway that allows traffic in both directions. |
Highways | 7 | 100 km/h[8] | −50–50 | 3 | ()[9] | ₡1.5K | ₡150 | ₡6.75K + ₡5.25K per elevation level | ₡675 | ₡18.75K | ₡1.07K | Noise pollution 1× | 1× | |||
Four-Lane Two-way Highway 的图标
Four-Lane Two-way Highway Four-lane highway that allows traffic in both directions. |
Highways | 7 | 100 km/h[8] | −50–50 | 4 | ()[9] | ₡2.0K | ₡200 | ₡8.25K + ₡6.25K per elevation level | ₡825 | ₡23.25K | ₡1.32K | Noise pollution 1× | 1× | |||
One-Lane One-Way Highway 的图标
One-Lane One-Way Highway One-lane highway that allows traffic in one direction. |
Highways | 3 | 80 km/h[6] | −50–50 | 1 | ()[9] | ₡500 | ₡50 | ₡3.75K + ₡3.25K per elevation level | ₡375 | ₡9.75K | ₡575 | Noise pollution 1× | 1× | |||
Two-Lane One-Way Highway 的图标
Two-Lane One-Way Highway Two-lane highway that allows traffic in one direction. |
Highways | 3 | 120 km/h[10] | −50–50 | 2 | ()[9] | ₡1000 | ₡100 | ₡5.25K + ₡4.25K per elevation level | ₡525 | ₡14.25K | ₡825 | Noise pollution 1× | 1× | |||
Three-Lane One-Way Highway 的图标
Three-Lane One-Way Highway Three-lane highway that allows traffic in one direction. |
Highways | 3 | 120 km/h[10] | −50–50 | 3 | ()[9] | ₡1.5K | ₡150 | ₡6.75K + ₡5.25K per elevation level | ₡675 | ₡18.75K | ₡1.07K | Noise pollution 1× | 1× | |||
Four-Lane One-Way Highway 的图标
Four-Lane One-Way Highway Four-lane highway that allows traffic in one direction. |
Highways | 3 | 120 km/h[10] | −50–50 | 4 | ()[9] | ₡2.0K | ₡200 | ₡8.25K + ₡6.25K per elevation level | ₡825 | ₡23.25K | ₡1.32K | Noise pollution 1× | 1× | |||
Five-Lane One-Way Highway 的图标
Five-Lane One-Way Highway Five-lane highway that allows traffic in one direction. |
Highways | 3 | 120 km/h[10] | −50–50 | 5 | ()[9] | ₡2.5K | ₡250 | ₡9.75K + ₡7.25K per elevation level | ₡975 | ₡27.75K | ₡1.57K | Noise pollution 1× | 1× | |||
Two-lane Highway Truss Arch Bridge 的图标
Two-lane Highway Truss Arch Bridge An arch under the bridge supports trusses, which in turn hold the bridge deck. |
Highways | 4 | 100 km/h[8] | 0–200 | 2 | ()[9] | ₡5.25K + ₡4.25K per elevation level | ₡525 | Noise pollution 1× | 1× | |||||||
Two-lane Highway One-way Suspension Bridge 的图标
Two-lane Highway One-way Suspension Bridge Suspension cables run between support towers, and vertical suspension cables hold the bridge deck. |
Highways | 3 | 100 km/h[8] | 0–200 | 2 | ()[9] | ₡5.25K + ₡4.25K per elevation level | ₡525 | Noise pollution 1× | 1× | |||||||
Three-lane Highway One-way Suspension Bridge 的图标
Three-lane Highway One-way Suspension Bridge Suspension cables run between support towers, and vertical suspension cables hold the bridge deck. |
Highways | 3 | 100 km/h[8] | 0–200 | 3 | ()[9] | ₡6.75K + ₡5.25K per elevation level | ₡675 | Noise pollution 1× | 1× | |||||||
Four-lane Highway One-way Suspension Bridge 的图标
Four-lane Highway One-way Suspension Bridge Suspension cables run between support towers, and vertical suspension cables hold the bridge deck. |
Highways | 3 | 100 km/h[8] | 0–200 | 4 | ()[9] | ₡8.25K + ₡6.25K per elevation level | ₡825 | Noise pollution 1× | 1× | |||||||
Five-lane Highway One-way Suspension Bridge 的图标
Five-lane Highway One-way Suspension Bridge Suspension cables run between support towers, and vertical suspension cables hold the bridge deck. |
Highways | 3 | 100 km/h[8] | 0–200 | 5 | ()[9] | ₡9.75K + ₡7.25K per elevation level | ₡975 | Noise pollution 1× | 1× |
Parking spaces
Parking spaces are an integral part of any city. Arranging facilities for residents and tourists traveling by car is an important factor in making the city a comfortable place. When residents and tourists plan their way around the city, their decision-making is affected by the availability of parking in a manner similar to public transport options.
Name | Size (cells) | Cost | Upkeep per month | XP | Comfort | garageMarkerCapacity | Default policies | defaultProbability |
---|---|---|---|---|---|---|---|---|
Small Parking Lot 的图标
Small Parking Lot A small parking area where citizens can park their cars. |
5×5 | ₡6.7K | ₡500 | 100 | 50.0 | 0 | Parking Fee: 10.0 | |
Medium Parking Lot 的图标
Medium Parking Lot A medium sized parking area where citizens can park their cars. |
7×5 | ₡14.4K | ₡1.5K | 100 | 50.0 | 0 | Parking Fee: 10.0 | |
Large Parking Lot 的图标
Large Parking Lot A large lot for a great number of parked cars. |
10×8 | ₡94.95K | ₡5.0K | 150 | 50.0 | 0 | Parking Fee: 10.0 | |
Very Large Parking Lot 的图标
Very Large Parking Lot A huge parking lot that can handle a lot of parking. |
18×10 | ₡225.0K | ₡15.0K | 500 | 50.0 | 0 | Parking Fee: 10.0 | |
Overground Parking Building 的图标
Overground Parking Building A large parking garage with multiple floors. Can be upgraded with a car wash. |
12×14 | ₡225.0K | ₡10.0K | 500 | 60.0 | 0 | Parking Fee: 10.0 | |
Parking Hall Car Wash 的图标
Parking Hall Car Wash Offering car wash services alongside parking attracts more drivers to park their cars in the building. |
₡3.0K | ₡7.5K | 100 | 10.0 | 0 | |||
Underground Parking Building 的图标
Underground Parking Building A parking garage where parking spaces are located underground. |
6×10 | ₡282.0K | ₡7.0K | 500 | 65.0 | 100 | Parking Fee: 10.0 | |
Automated Parking Building 的图标
Automated Parking Building A tower-shaped parking building with an automated elevator system for storing and retrieving vehicles. |
13×9 | ₡1.6M | ₡160.0K | 2000 | 75.0 | 416 | Parking Fee: 10.0 | 100 |
Name | Noise pollution | Electricity consumption | Water consumption | Garbage accumulation | Workplaces | Max. needed education | Evening shifts | Night shifts |
---|---|---|---|---|---|---|---|---|
Small Parking Lot | Noise pollution 2500 | 250 | 0 | 5 | 0 | Poorly educated | 25% | 12.5% |
Medium Parking Lot | Noise pollution 2500 | 500 | 0 | 10 | 0 | Poorly educated | 25% | 12.5% |
Large Parking Lot | Noise pollution 5000 | 750 | 0 | 15 | 1 | Poorly educated | 25% | 12.5% |
Very Large Parking Lot | Noise pollution 5000 | 1000 | 0 | 20 | 4 | Poorly educated | 25% | 12.5% |
Overground Parking Building | Noise pollution 2500 | 700 | 500 | 50 | 4 | Poorly educated | 25% | 12.5% |
Parking Hall Car Wash | 500 | 1000 | 50 | 2 | Poorly educated | 0% | 0% | |
Underground Parking Building | Noise pollution 2500 | 700 | 500 | 50 | 2 | Poorly educated | 25% | 12.5% |
Automated Parking Building | Noise pollution 2500 | 700 | 20 | 25 | 12 | Poorly educated | 25% | 12.5% |
Road services
Road maintenance depot
The Road Maintenance Depot, which sends out vehicles to keep roads in good condition, fighting wear and tear and decreasing the chances of traffic accidents. During winter, snowplows are deployed to keep the roads clear of snow. The Roads infoview shows data about the condition of the roads, coloring them from green (good condition) to red (poor condition). Poor road quality or excess snow slow down traffic and increase chance of traffic accidents occurring. Road Maintenance takes care of these traffic accident aftermaths, clearing out the debris and allowing traffic to continue safely after the police have secured the site of the accident.
Name | Size (cells) | Cost | Upkeep per month | XP | Maintenance types | Maintenance vehicles | maintenance vehicleEfficiency |
---|---|---|---|---|---|---|---|
Road Maintenance Depot 的图标
Road Maintenance Depot Base of operations for road maintenance personnel, their tools and vehicles. Road maintenance comprises road repairs, snow clearing, and traffic accident clean-up.Can be upgraded with an extra garage for a larger maintenance vehicle fleet. |
10×12 | ₡75.0K | ₡30.0K | 150 | Road, Snow, Vehicle | 10 | 1.0 |
Road Maintenance Depot Extra Garage 的图标
Road Maintenance Depot Extra Garage Provides more space for a larger fleet of road maintenance vehicles. |
₡4.0K | ₡15.0K | 30 | 5 |
Name | Noise pollution | Electricity consumption | Water consumption | Garbage accumulation | Workplaces | Max. needed education | Evening shifts | Night shifts |
---|---|---|---|---|---|---|---|---|
Road Maintenance Depot | Noise pollution 5000 | 1000 | 60 | 100 | 10 | Poorly educated | 20% | 10% |
Road Maintenance Depot Extra Garage | Noise pollution 2500 | 500 | 0 | 10 | 5 | Poorly educated | 0% | 0% |
Road Attachments
Road attachments are added with left-click and removed with right-click.
Traffic lights and File:Road Stop Signs.pngstop signs can be added and removed from intersections to control the flow of traffic.
File:Road No Left Turn.pngNo turn left, File:Road No straight ahead.pngno straight ahead and File:Road No Right Turn.pngno turn right signs can be added and removed from road segments to prevent traffic from going in a certain direction at the end of the road segment.
File:Road Crosswalk.pngCrosswalks can be added and removed from road segments to allow pedestrians to cross the street at the end of the road segment.
File:Road Wide Sidewalk.pngWide sidewalks or File:Road Grass.pnggrass can be added and removed from the sides of road segments to create more space for pedestrians at the cost of removing roadside parking spaces.
File:Road Trees.pngTrees and File:Road Sound Barrier.pngsound barriers can be added and removed from the sides of road segments to reduce the generated noise pollution. Trees can only be placed on roads and sound barriers can only be placed on highways.
File:Road Lighting.pngLighting can be added and removed from highway segments to increase nighttime safety and give them low voltage power transfer capacity.
References
- ↑ This amount of XP is awarded for each 112m / 14 cells
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 The internal speedlimit is 80.0. This is displayed as 40 in the european theme and as 30 in the north american theme
- ↑ 3.0 3.1 3.2 The internal speedlimit is 60.0. This is displayed as 30 in the european theme and as 25 in the north american theme
- ↑ The internal speedlimit is 40.0. There are no speed limit signs for this limit in the themes, but the estimated speedlimit for the european theme would be 20 km/h and 12 mph for the north american theme
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 The internal speedlimit is 100.0. This is displayed as 50 in the european theme and as 35 in the north american theme
- ↑ 6.0 6.1 6.2 The internal speedlimit is 160.0. This is displayed as 80 in the european theme and as 55 in the north american theme
- ↑ 7.0 7.1 7.2 7.3 The internal speedlimit is 120.0. This is displayed as 60 in the european theme and as 45 in the north american theme
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 The internal speedlimit is 200.0. This is displayed as 100 in the european theme and as 65 in the north american theme
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 Electricity connection requires the road properties Lighting
- ↑ 10.0 10.1 10.2 10.3 The internal speedlimit is 240.0. This is displayed as 120 in the european theme and as 70 in the north american theme