Notifications are visual indicators of problems or useful information such as collapsed buildings or when rents are too high.
Notification tiers
Notifications come in 7 flavors that are reflected in their background color[1]:
Details
File:Alert building on fire.png The Resolution represents Player Strategies, not definitive gameplay advice.
Economy
Icon |
Title |
Description |
Type |
File:Alert building on fire.png Resolution
|
no inputs |
High resource costs |
The company has trouble procuring relevant resources at profitable prices. |
Problem |
|
not enough money |
Not enough money |
Not enough money |
Major Problem |
|
no educated workers |
Lack of high-skill labor |
The company cannot find enough employees with higher education levels. |
Info |
May require additional education buildings, educated citizens to move to your city, or wait until additional citizens graduate to the desired education level(s).
|
no customers |
Not enough customers |
The company is struggling due to a lack of customers. |
Info |
May require additional residential zoning nearby, reduction in commercial density to increase local demand, increased local transportation options, or decrease traffic congestion.
|
no workers |
No workers |
|
Info |
|
rent too high |
Rent too high |
The building occupants have trouble paying the rent. A higher zone density or different zoning might be needed. |
Info |
Residential rent is too high.
|
not enough goods in shelter |
Not enough goods in shelter |
The building has run out of shelter supplies and is running at lowered efficiency. |
Problem |
|
not enough industrial goods |
No Medical Supplies |
The building has run out of medical supplies and is running at lowered efficiency. |
Problem |
|
Electricity
Icon |
Title |
Description |
Type |
File:Alert building on fire.png Resolution
|
battery empty |
Battery depleted |
The building's battery is empty. |
Warning |
|
electricity bottleneck |
Electricity bottleneck |
There is not enough electricity transfer capacity at this point of the grid to deliver all the required power. |
Major problem |
|
low production electricity |
Power station overload |
This power station cannot produce enough electricity to match current demand. |
Major problem |
|
bad service electricity |
Poor electricity flow |
This building is not receiving enough electricity to function properly. |
Warning |
|
not enough electricity |
Not enough electricity |
This building is not receiving enough electricity to function properly. |
Warning |
|
not enough output lines |
Not enough output connection lines |
|
Warning |
|
out of electricity |
Transformer overload |
The transformer cannot deliver enough electricity to match current demand. |
Major problem |
|
no fuel |
Out of fuel |
The power station has run out of fuel. More is being delivered, but it might take a while. |
Major problem |
|
powerline disconnected low voltage |
Electric Cable not connected |
The end of the Electric Cable is not connected to the network. |
Warning |
|
powerline disconnected high voltage |
Power Line not connected |
The end of the Power Line is not connected to the network. |
Warning |
|
Water
Sewage
Other Services
Icon |
Title |
Description |
Type |
File:Alert building on fire.png Resolution
|
crime scene |
Crime scene |
A crime has been committed here. |
Info |
|
medical emergency |
Waiting for ambulance |
An ambulance has not arrived despite one having been called quite a while ago. |
Major Problem |
|
hearse service needed |
Waiting for a hearse |
A hearse has not arrived despite one having been called quite a while ago. |
Major Problem |
|
too much garbage |
Garbage piling up |
Garbage is not being picked up fast enough, and is causing pollution. |
Major Problem |
|
facility full |
Facility full |
This facility has reached its maximum storage capacity and must be emptied before it can continue functioning. |
Problem |
|
Construction / Placing
Icon |
Title |
Description |
Type |
File:Alert building on fire.png Resolution
|
alert already exists |
Building already exists |
Already exists |
Problem |
Bulldoze existing building.
|
cannot build on land |
Cannot build on land |
|
Warning |
Adjust placemat to be in water.
|
exceeds city limits |
Exceeds city limits |
Exceeds city limits |
Warning |
Adjust placemat to within acquired map tiles.
|
exceeds lot limits |
Exceeds lot limits |
Exceeds lot limits |
Problem |
Adjust placemat.
|
not on border |
Not on border |
Not on map border |
Warning |
Adjust placemat to be on border.
|
not on shoreline |
Not on shoreline |
Not on shoreline |
Problem |
Adjust placemat to be along shoreline.
|
overlap existing |
Overlap existing |
Overlapping items |
Problem |
Adjust placemat to avoid overlapping objects.
|
small area |
Area too small |
The current contents will not fit in an area this small. |
Problem |
|
Placed buildings
Icon |
Title |
Description |
Type |
File:Alert building on fire.png Resolution
|
building abandoned |
Abandoned |
This building has been abandoned by its occupants. |
Problem |
Bulldoze target of notification.
|
building collapsed |
Collapsed |
This building has collapsed due to lack of maintenance. |
Problem |
Bulldoze target of notification.
|
building condemned |
Condemned |
The building is in the wrong zone or outside the zoning grid and will be demolished soon. |
Problem |
Adjust zoning grid to accomodate existing building or bulldoze target of notification.
|
building on fire |
On fire |
A fire has broken out here. |
Major Problem |
Await fire rescue services.
|
burned down |
Burned down |
The fire was not put out and now only a pile of ash remains. |
Problem |
Bulldoze target of notification.
|
alert destroyed |
Destroyed |
This building has been destroyed. |
Problem |
Bulldoze target of notification.
|
flood alert |
Flood alert |
|
Warning |
|
alert water damage |
Water damage |
This structure has been flooded and is being damaged. |
Problem |
Address source of water damage.
|
alert water destroyed |
Water destroyed |
This building has been destroyed by flood water. |
Problem |
Bulldoze target of notification.
|
alert weather damage |
Weather damage |
This structure is being damaged by bad weather. |
Problem |
Wait for weather to pass.
|
alert weather destroyed |
Weather destroyed |
This structure has been destroyed by bad weather. |
Problem |
Bulldoze target of notification.
|
Transportation
Icon |
Title |
Description |
Type |
File:Alert building on fire.png Resolution
|
no vehicles |
No vehicles |
There are currently no vehicles available. Consider building more depots to gain access to a larger pool of vehicles. |
Warning |
|
no car access |
No car access |
The road does not reach the vehicle entry or exit point. |
Problem |
|
road not connected |
No road access |
A road connection is needed for the building to function. |
Problem |
|
no train access |
Track required |
A track is required for trains to reach this location. |
Problem |
|
no tracks |
No track connection |
A track connection is needed for the building to function. |
Problem |
|
track not connected |
Track not connected |
The end of the track is not connected to another track. |
Problem |
|
no outside connection |
Not connected to the Outside Connections. |
This building requires at least one line or route to an Outside Connection and back for vehicles to operate. |
Problem |
|
no pedestrian access |
No pedestrian access |
A pedestrian path connection is required. |
Problem |
|
no cargo access |
No cargo access |
No cargo vehicle access |
Problem |
|
no boat access |
No waterway connection |
A waterway is required for watercrafts to reach this location. |
Problem |
|
traffic accident |
Traffic accident |
A vehicle collision has taken place here. |
Warning |
|
traffic bottleneck |
Traffic jam |
The flow of traffic is getting significantly slowed at this point in the road network. |
Warning |
|
Networks
Icon |
Title |
Description |
Type |
File:Alert building on fire.png Resolution
|
pathfind failed |
Pathfinding failed |
There is no available path to the destination. |
Warning |
Adjust stops or waypoints to account for available pathways between all stops & waypoints. Check for dead ends, restricted access roads, and other impediments.
|
dead end |
Dead end |
This road has a dead end and thus does not allow traffic. |
Problem |
Reconfigure network to allow for continual traffic flow.
|
invalid shape |
Invalid shape |
Invalid shape. |
Problem |
|
low elevation |
Low elevation |
Elevation too low. |
Problem |
|
too long route |
Route too long |
Distance too long. |
Problem |
|
short distance |
Short distance |
Distance too short. |
Problem |
|
steep slope |
Steep slope |
Slope too steep. |
Problem |
|
tight curve |
Tight curve |
Curve too tight. |
Problem |
|
Pollution
Icon |
Title |
Description |
Type |
File:Alert building on fire.png Resolution
|
alert air pollution |
Air pollution |
Surrounding air pollution is negatively affecting the building's occupants. |
Warning |
|
alert noise pollution |
Noise pollution |
Surrounding noise is negatively affecting the building's occupants. |
Warning |
|
polluted soil |
Ground pollution |
Surrounding ground pollution is negatively affecting the building's occupants. |
Warning |
|
Miscellaneous
Icon |
Title |
Description |
Type |
File:Alert building on fire.png Resolution
|
turned off |
Deactivated |
The building has been deactivated. It requires only minimal upkeep, but also does not produce anything or provide any services. Open the building's Info Panel to reactivate when needed. |
Minimal |
|
leveled up |
Leveled up |
|
Problem |
|
References
- ↑ Source code, IconPriority list, Game.dll/Game.Notifications. Accessed 2 Nov 2023, 1.0.12f1. Unclear if error & fatal problem exist in-game or are developer only or the assessed notification types are wrong.