进度

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Progression in Cities: Skylines II takes three forms: Milestones, Development, and Map Tiles.

Milestones

Each city will gain Experience Points (XP) both passively every 1.5 in-game hours from Population and Happiness and upon placing new buildings, roads and grid connections. Once enough XP has been accumulated a Milestone will be reached. Milestones grant an immediate bonus of Money, Development Points, and Expansion Permits, increase the loan limit, and unlock additional game features.

Milestone.png Milestone Money.png Money Development Points.png Development points Expansion Permits.png Expansion permits Loan limit Unlocked zones Unlocked policies Unlocked services Unlocked features
Tiny Village
Milestone cityscape 01.png
+₡600,000 +1 +3 +₡100,000 ZoneResidentialMediumRow.png Medium Density Row Housing
  • Map Tiles
  • City Budget
  • City Statistics
  • Four-Lane Roads
Small Village
Milestone cityscape 02.png
+₡700,000 +2

(Total 3)

+4

(Total 7)

+₡150,000 ZoneResidentialMedium.png Medium Density Housing File:Education.png Education & Research Taxation
Large Village
Milestone cityscape 03.png
+₡800,000 +3

(Total 6)

+5

(Total 12)

+₡200,000
  • Livestock Livestock Farming
  • Rock Stone Mining
Service Budgets
Grand Village
Milestone cityscape 04.png
+₡1,000,000 +4

(Total 10)

+6

(Total 18)

+₡250,000 Taxi Minimum Fare Taxi Minimum Fare
  • Transportation.png Transportation
  • Parks & Recreation.png Parks & Recreation
  • District Creation Tool
  • Production Panel
  • Policies
  • Transportation Overview
  • Natural Disasters
Tiny Town
Milestone cityscape 05.png
+₡1,200,000 +5

(Total 15)

+7

(Total 25)

+₡400,000 File:Communications.png Communications
Boom Town
Milestone cityscape 06.png
+₡1,400,000 +6

(Total 21)

+8

(Total 33)

+₡500,000 Textiles Textile Fiber Farming
Busy Town
Milestone cityscape 07.png
+₡1,600,000 +7

(Total 28)

+9

(Total 42)

+₡600,000 Ore Ore Mining Gated Community Gated Community
Big Town
Milestone cityscape 08.png
+₡1,900,000 +8

(Total 36)

+10

(Total 52)

+₡700,000
Great Town
Milestone cityscape 09.png
+₡2,200,000 +9

(Total 45)

+12

(Total 64)

+₡800,000 File:ZoneCommercialHigh.png High Density Business
Small City
Milestone cityscape 10.png
+₡2,500,000 +10

(Total 55)

+15

(Total 79)

+₡900,000 File:ZoneOfficeHigh.png High Density Offices
Big City
Milestone cityscape 11.png
+₡2,800,000 +11

(Total 66)

+18

(Total 97)

+₡1,100,000
Large City
Milestone cityscape 12.png
+₡3,200,000 +12

(Total 78)

+21

(Total 118)

+₡1,300,000
Huge City
Milestone cityscape 13.png
+₡3,600,000 +13

(Total 91)

+24

(Total 142)

+₡1,500,000
Grand City
Milestone cityscape 14.png
+₡4,000,000 +14

(Total 105)

+28

(Total 170)

+₡1,700,000
Metropolis
Milestone cityscape 15.png
+₡4,400,000 +15

(Total 120)

+32

(Total 202)

+₡1,900,000
Thriving Metropolis
Milestone cityscape 16.png
+₡4,900,000 +17

(Total 137)

+36

(Total 238)

+₡2,100,000
Flourishing Metropolis
Milestone cityscape 17.png
+₡5,400,000 +19

(Total 156)

+41

(Total 279)

+₡2,300,000
Expansive Metropolis
Milestone cityscape 18.png
+₡5,900,000 +21

(Total 177)

+46

(Total 325)

+₡2,600,000
Massive Metropolis
Milestone cityscape 19.png
+₡6,400,000 +25

(Total 202)

+51

(Total 376)

+₡3,000,000
Megalopolis
Milestone cityscape 20.png
+₡7,000,000 +30

(Total 232)

+56

(Total 432)

+₡4,000,000

Development

Main article: Development Tree
File:Transportation tree.png
Transportation development tree

When a new service in unlocked via a Milestone, only its basic buildings and features will be available. Additional buildings and features are unlocked via the Development Tree using DevPoint.png Development Points. Unlocking all Milestones will grant enough points to ultimately unlock the entire Development Tree.

Each Development Tree is divided into different Tiers and has a varying number of Nodes to unlock. Tier 1 nodes cost 1 point, tier 2 nodes cost 2 points, tier 3 nodes cost 4 points and tier 4 nodes cost 8 points. The first Tier includes the basic buildings and functions of the service and this Node is automatically unlocked when you gain access to the service. As an example, when you first unlock Public Transportation, you have access to both Buses and Taxis as well as things like Stops and the Line Tool. The subsequent Tiers offer more advanced options which cost more Development Points to unlock, but provide you with new options.

Some services, such as Public Transportation, have multiple Branches with different options, and while you need to purchase the previous Nodes on a branch to unlock the next one, you do not need to purchase everything in a Tier to move on. For example, you can gain access to the International Airport without needing to unlock Water, Tram, or Subway transportation - as long as you have enough Development Points to afford it.

Map Tiles

Each map is made up of 441 tiles of 0.4km² each. When creating a new city only 9 tiles will start purchased and additional tiles can be purchased after the first milestone is reached. Each tile costs 1 File:ExpansionPermit.png Expansion Permits and Money.png Money that scales with the buildable area. Multiple tiles can be selected at once for purchase by clicking on them or dragging a selection area. Selecting one or more tiles will list the total buildable area as well as natural resources. Newly purchased tiles do not have to be connected to each other.

The cost for each new map tile is calculated based on a series of factors[1], including:

  • Number of existing map tiles unlocked (including those apart of the pending purchase if selecting multiple at once). Cost per tile appears to increase by ₡125 per map tile unlocked (needs to be validated by assessing source code).
  • Amount of building area in map tile(s) unlocked. Cost is approximately ₡1,184 per 10,000m2 (0.1184 ₡/m2).
  • Amount of resources within map tile(s) unlocked. Cost is approximately:
    • ₡18.6 per ton of ForestWood or OreOre
    • ₡55.6 per kg of OilOil
    • ₡53.9 per m3 of File:Water & Sewage.pngGroundwater
    • ₡16.9 per m2 of Fertile LandFertile Land.

References

  1. Source code, UpdateStatus() class, Game.dll/Game.Simulation/MapTilePurchaseSystem. Accessed 2 Nov 2023, 1.0.12f1.