进度

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《都市:天际线2》的进度包括三种形式:里程碑发展地图区块

里程碑

根据人口和幸福度增长,游戏内每天可以被动获得16次(即每1.5小时一次)成长点(XP)。另一方面,采取特定行动可以立即主动获得成长点,诸如放置/升级服务建筑,建设地标建筑,或是扩建城市道路网络。积累足够成长点可解锁里程碑。每解锁一个里程碑可获得资金奖励、发展点、扩展许可,提高贷款额度,解锁新的城市服务、政策和管理选项等。 自1.1.5f1开始,下列专门产业区将默认开局解锁:Livestock牲畜养殖、Grain谷物种植、Wood林业以及 Rock 石材开采

Milestone.png 里程碑 Money.png 金钱 Development Points.png 发展点 Expansion Permits.png 扩展许可 贷款额度 解锁分区 解锁政策 解锁服务 解锁机制
超小型村庄
Milestone cityscape 01.png
+₡25,000 +1 +3 +₡100,000
  • ZoneResidentialMediumRow.png 中密度联排住宅
  • Vegetables 蔬菜种植
  • Coal 煤炭开采
  • 地图区块
  • 税收
  • 城市预算
  • 城市数据
  • 城市服务预算
  • 四车道道路
小型村庄
Milestone cityscape 02.png
+₡50,000 +2

(总计 3)

+4

(总计 7)

+₡150,000
  • ZoneResidentialMedium.png 中密度住宅
  • Textiles 纺织纤维种植
File:Education.png 教育与研究 资源面板
大型村庄
Milestone cityscape 03.png
+₡75,000 +3

(总计 6)

+5

(总计 12)

+₡200,000 Ore 矿石开采
超大型村庄
Milestone cityscape 04.png
+₡100,000 +4

(总计 10)

+6

(总计 18)

+₡250,000
  • Transportation.png 交通运输
  • Parks & Recreation.png 公园与休闲
  • 市辖区创建工具
  • 政策
  • 运输概览
  • 自然灾害
超小型城镇
Milestone cityscape 05.png
+₡125,000 +5

(总计 15)

+7

(总计 25)

+₡400,000 File:ZoneResidentialMixed.png 混合型住宅 File:Communications.png 通信预算
新兴城镇
Milestone cityscape 06.png
+₡150,000 +6

(总计 21)

+8

(总计 33)

+₡500,000
繁荣城镇
Milestone cityscape 07.png
+₡175,000 +7

(总计 28)

+9

(总计 42)

+₡600,000 Gated Community 封闭式管理
大型城镇
Milestone cityscape 08.png
+₡200,000 +8

(总计 36)

+10

(总计 52)

+₡700,000 File:ZoneResidentialHigh.png 高密度住宅
超大型城镇
Milestone cityscape 09.png
+₡225,000 +9

(总计 45)

+12

(总计 64)

+₡800,000 File:ZoneCommercialHigh.png 高密度商业
小型城市
Milestone cityscape 10.png
+₡250,000 +10

(总计 55)

+15

(总计 79)

+₡900,000 File:ZoneOfficeHigh.png 高密度办公楼
中型城市
Milestone cityscape 11.png
+₡275,000 +11

(总计 66)

+18

(总计 97)

+₡1,100,000
大型城市
Milestone cityscape 12.png
+₡300,000 +12

(总计 78)

+21

(总计 118)

+₡1,300,000
巨型城市
Milestone cityscape 13.png
+₡325,000 +13

(总计 91)

+24

(总计 142)

+₡1,500,000
超大型城市
Milestone cityscape 14.png
+₡350,000 +14

(总计 105)

+28

(总计 170)

+₡1,700,000
大都市
Milestone cityscape 15.png
+₡375,000 +15

(总计 120)

+32

(总计 202)

+₡1,900,000
繁华都市
Milestone cityscape 16.png
+₡400,000 +17

(总计 137)

+36

(总计 238)

+₡2,100,000
发达都市
Milestone cityscape 17.png
+₡425,000 +19

(总计 156)

+41

(总计 279)

+₡2,300,000
恢弘都市
Milestone cityscape 18.png
+₡450,000 +21

(总计 177)

+46

(总计 325)

+₡2,600,000
雄伟都市
Milestone cityscape 19.png
+₡475,000 +25

(总计 202)

+51

(总计 376)

+₡3,000,000
超级都市
Milestone cityscape 20.png
+₡500,000 +30

(总计 232)

+56

(总计 432)

+₡4,000,000

发展

Main article: Development Tree
File:Transportation tree.png
Transportation development tree

When a new service in unlocked via a Milestone, only its basic buildings and features will be available. Additional buildings and features are unlocked via the Development Tree using DevPoint.png Development Points. Unlocking all Milestones will grant enough points to ultimately unlock the entire Development Tree.

Each Development Tree is divided into different Tiers and has a varying number of Nodes to unlock. Tier 1 nodes cost 1 point, tier 2 nodes cost 2 points, tier 3 nodes cost 4 points and tier 4 nodes cost 8 points. The first Tier includes the basic buildings and functions of the service and this Node is automatically unlocked when you gain access to the service. As an example, when you first unlock Public Transportation, you have access to both Buses and Taxis as well as things like Stops and the Line Tool. The subsequent Tiers offer more advanced options which cost more Development Points to unlock, but provide you with new options.

Some services, such as Public Transportation, have multiple Branches with different options, and while you need to purchase the previous Nodes on a branch to unlock the next one, you do not need to purchase everything in a Tier to move on. For example, you can gain access to the International Airport without needing to unlock Water, Tram, or Subway transportation - as long as you have enough Development Points to afford it.

地图区块

Each map is made up of 441 tiles of 0.4km² each. When creating a new city only 9 tiles will start purchased and additional tiles can be purchased after the first milestone is reached. Each tile costs 1 File:ExpansionPermit.png Expansion Permits and Money.png Money that scales with the buildable area. Multiple tiles can be selected at once for purchase by clicking on them or dragging a selection area. Selecting one or more tiles will list the total buildable area as well as natural resources. Newly purchased tiles do not have to be connected to each other.

The cost for each new map tile is calculated based on a series of factors[1], including:

  • Number of existing map tiles unlocked (including those apart of the pending purchase if selecting multiple at once). Cost per tile appears to increase by ₡125 per map tile unlocked (needs to be validated by assessing source code).
  • Amount of building area in map tile(s) unlocked. Cost is approximately ₡1,184 per 10,000m2 (0.1184 ₡/m2).
  • Amount of resources within map tile(s) unlocked. Cost is approximately:
    • ₡18.6 per ton of ForestWood or OreOre
    • ₡55.6 per kg of OilOil
    • ₡53.9 per m3 of File:Water & Sewage.pngGroundwater
    • ₡16.9 per m2 of Fertile LandFertile Land.

参考资料

  1. Source code, UpdateStatus() class, Game.dll/Game.Simulation/MapTilePurchaseSystem. Accessed 2 Nov 2023, 1.0.12f1.