《都市:天際線2》的進度包括三種形式:里程碑、發展和地圖區塊
里程碑
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根據人口和幸福度增長,遊戲內每天可以被動獲得16次(即每1.5小時一次)成長點(XP)。另一方面,採取特定行動可以立即主動獲得成長點,諸如放置/升級服務建築,建設地標建築,或是擴建城市道路網絡。積累足夠成長點可解鎖里程碑。每解鎖一個里程碑可獲得資金獎勵、發展點、擴展許可,提高貸款額度,解鎖新的城市服務、政策和管理選項等。 自1.1.5f1開始,下列專門產業區將默認開局解鎖:牲畜養殖、穀物種植、林業以及 Rock 石材開採
里程碑 | 金錢 | 發展點 | 擴展許可 | 貸款額度 | 解鎖分區 | 解鎖政策 | 解鎖服務 | 解鎖機制 |
---|---|---|---|---|---|---|---|---|
超小型村莊 |
+₡25,000 | +1 | +3 | +₡100,000 |
|
| ||
小型村莊 |
+₡50,000 | +2
(總計 3) |
+4
(總計 7) |
+₡150,000 | File:Education.png 教育與研究 | 資源面板 | ||
大型村莊 |
+₡75,000 | +3
(總計 6) |
+5
(總計 12) |
+₡200,000 | 礦石開採 |
|
||
超大型村莊 |
+₡100,000 | +4
(總計 10) |
+6
(總計 18) |
+₡250,000 |
|
|
| |
超小型城鎮 |
+₡125,000 | +5
(總計 15) |
+7
(總計 25) |
+₡400,000 | File:ZoneResidentialMixed.png 混合型住宅 |
|
File:Communications.png 通信預算 | |
新興城鎮 |
+₡150,000 | +6
(總計 21) |
+8
(總計 33) |
+₡500,000 |
|
|||
繁榮城鎮 |
+₡175,000 | +7
(總計 28) |
+9
(總計 42) |
+₡600,000 | Gated Community 封閉式管理 | |||
大型城鎮 |
+₡200,000 | +8
(總計 36) |
+10
(總計 52) |
+₡700,000 | File:ZoneResidentialHigh.png 高密度住宅 | |||
超大型城鎮 |
+₡225,000 | +9
(總計 45) |
+12
(總計 64) |
+₡800,000 | File:ZoneCommercialHigh.png 高密度商業 | |||
小型城市 |
+₡250,000 | +10
(總計 55) |
+15
(總計 79) |
+₡900,000 | File:ZoneOfficeHigh.png 高密度辦公樓 |
|
||
中型城市 |
+₡275,000 | +11
(總計 66) |
+18
(總計 97) |
+₡1,100,000 | ||||
大型城市 |
+₡300,000 | +12
(總計 78) |
+21
(總計 118) |
+₡1,300,000 | ||||
巨型城市 |
+₡325,000 | +13
(總計 91) |
+24
(總計 142) |
+₡1,500,000 | ||||
超大型城市 |
+₡350,000 | +14
(總計 105) |
+28
(總計 170) |
+₡1,700,000 | ||||
大都市 |
+₡375,000 | +15
(總計 120) |
+32
(總計 202) |
+₡1,900,000 | ||||
繁華都市 |
+₡400,000 | +17
(總計 137) |
+36
(總計 238) |
+₡2,100,000 | ||||
發達都市 |
+₡425,000 | +19
(總計 156) |
+41
(總計 279) |
+₡2,300,000 | ||||
恢弘都市 |
+₡450,000 | +21
(總計 177) |
+46
(總計 325) |
+₡2,600,000 | ||||
雄偉都市 |
+₡475,000 | +25
(總計 202) |
+51
(總計 376) |
+₡3,000,000 | ||||
超級都市 |
+₡500,000 | +30
(總計 232) |
+56
(總計 432) |
+₡4,000,000 |
發展
- Main article: Development Tree
When a new service in unlocked via a Milestone, only its basic buildings and features will be available. Additional buildings and features are unlocked via the Development Tree using Development Points. Unlocking all Milestones will grant enough points to ultimately unlock the entire Development Tree.
Each Development Tree is divided into different Tiers and has a varying number of Nodes to unlock. Tier 1 nodes cost 1 point, tier 2 nodes cost 2 points, tier 3 nodes cost 4 points and tier 4 nodes cost 8 points. The first Tier includes the basic buildings and functions of the service and this Node is automatically unlocked when you gain access to the service. As an example, when you first unlock Public Transportation, you have access to both Buses and Taxis as well as things like Stops and the Line Tool. The subsequent Tiers offer more advanced options which cost more Development Points to unlock, but provide you with new options.
Some services, such as Public Transportation, have multiple Branches with different options, and while you need to purchase the previous Nodes on a branch to unlock the next one, you do not need to purchase everything in a Tier to move on. For example, you can gain access to the International Airport without needing to unlock Water, Tram, or Subway transportation - as long as you have enough Development Points to afford it.
地圖區塊
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Each map is made up of 441 tiles of 0.4km² each. When creating a new city only 9 tiles will start purchased and additional tiles can be purchased after the first milestone is reached. Each tile costs 1 File:ExpansionPermit.png Expansion Permits and Money that scales with the buildable area. Multiple tiles can be selected at once for purchase by clicking on them or dragging a selection area. Selecting one or more tiles will list the total buildable area as well as natural resources. Newly purchased tiles do not have to be connected to each other.
The cost for each new map tile is calculated based on a series of factors[1], including:
- Number of existing map tiles unlocked (including those apart of the pending purchase if selecting multiple at once). Cost per tile appears to increase by ₡125 per map tile unlocked (needs to be validated by assessing source code).
- Amount of building area in map tile(s) unlocked. Cost is approximately ₡1,184 per 10,000m2 (0.1184 ₡/m2).
- Amount of resources within map tile(s) unlocked. Cost is approximately:
- ₡18.6 per ton of Wood or Ore
- ₡55.6 per kg of Oil
- ₡53.9 per m3 of File:Water & Sewage.pngGroundwater
- ₡16.9 per m2 of Fertile Land.
參考資料
- ↑ Source code, UpdateStatus() class, Game.dll/Game.Simulation/MapTilePurchaseSystem. Accessed 2 Nov 2023, 1.0.12f1.