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{{Version|1.0}} Progression in ''Cities: Skylines II'' takes three forms: Milestones, Development, and Map Tiles. == Milestones == {{Verification needed|Totals of development points and expansion permits may not be accurate. Please confirm using a calculator.}} Each city will gain Experience Points (XP) both passively every 1.5 in-game hours from Population and Happiness and upon placing new buildings, roads and grid connections. Once enough XP has been accumulated a Milestone will be reached. Milestones grant an immediate bonus of Money, Development Points, and Expansion Permits, increase the loan limit, and unlock additional game features. {| class="mildtable plainlist" ! {{icon|milestone|32px}} Milestone ! {{icon|economy|24px}} Money ! {{icon|development points|24px}} Development points ! {{icon|expansion permits|24px}} Expansion permits ! Loan limit ! Unlocked zones ! Unlocked policies ! Unlocked services ! Unlocked features |- | '''Tiny Village'''<br>[[File:Milestone cityscape 01.png|150px]] | +{{cost|600,000}} | +1 | +3 | +{{cost|100,000}} | [[File:ZoneResidentialMediumRow.png|24px]] Medium Density Row Housing | | * {{icon|healthcare|24px}} Healthcare & Deathcare * {{icon|garbage management|24px}} Garbage Management | * Map Tiles * City Budget * City Statistics * Four-Lane Roads |- | '''Small Village'''<br>[[File:Milestone cityscape 02.png|150px]] | +{{cost|700,000}} | +2 (Total 3) | +4 (Total 7) | +{{cost|150,000}} | [[File:ZoneResidentialMedium.png|24px]] Medium Density Housing | | {{icon|education|24px}} Education & Research | Taxation |- | '''Large Village'''<br>[[File:Milestone cityscape 03.png|150px]] | +{{cost|800,000}} | +3 (Total 6) | +5 (Total 12) | +{{cost|200,000}} | * {{icon|livestock|24px}} Livestock Farming * {{icon|stone|24px}} Stone Mining | | * {{icon|fire & rescue|24px}} Fire & Rescue * {{icon|police|24px}} Police & Administration | Service Budgets |- | '''Grand Village'''<br>[[File:Milestone cityscape 04.png|150px]] | +{{cost|1,000,000}} | +4 (Total 10) | +6 (Total 18) | +{{cost|250,000}} | * [[File:ZoneResidentialLowRent.png|24px]] Low Rent Housing * [[File:ZoneOfficeLow.png|24px]] Low Density Offices * {{icon|grain|24px}} Grain Farming * {{icon|wood|24px}} Forestry | {{icon|taxi minimum|24px}} Taxi Minimum Fare | * {{icon|transportation|24px}} Transportation * {{icon|parks & recreation|24px}} Parks & Recreation | * District Creation Tool * Production Panel * Policies * Transportation Overview * Natural Disasters |- | '''Tiny Town'''<br>[[File:Milestone cityscape 05.png|150px]] | +{{cost|1,200,000}} | +5 (Total 15) | +7 (Total 25) | +{{cost|400,000}} | * [[File:ZoneResidentialMixed.png|24px]] Mixed Housing * {{icon|vegetables|24px}} Vegetable Farming * {{icon|coal|24px}} Coal Mining | * {{icon|pre-release programs|24px}} Pre-Release Programs * {{icon|roadside parking|24px}} Roadside Parking Fee * {{icon|recycling|24px}} Recycling * {{icon|speed bumps|24px}} Speed Bumps * {{icon|energy consumption|24px}} Energy Consumption Awareness | {{icon|communications|24px}} Communications | |- | '''Boom Town'''<br>[[File:Milestone cityscape 06.png|150px]] | +{{cost|1,400,000}} | +6 (Total 21) | +8 (Total 33) | +{{cost|500,000}} | {{icon|textiles|24px}} Textile Fiber Farming | * {{icon|heavy traffic ban|24px}} Heavy Traffic Ban * {{icon|advanced pollution management|24px}} Advanced Pollution Management | | |- | '''Busy Town'''<br>[[File:Milestone cityscape 07.png|150px]] | +{{cost|1,600,000}} | +7 (Total 28) | +9 (Total 42) | +{{cost|600,000}} | {{icon|ore|24px}} Ore Mining | {{icon|gated community|24px}} Gated Community | | |- | '''Big Town'''<br>[[File:Milestone cityscape 08.png|150px]] | +{{cost|1,900,000}} | +8 (Total 36) | +10 (Total 52) | +{{cost|700,000}} | * [[File:ZoneResidentialHigh.png|24px]] High Density Housing * {{icon|oil|24px}} Oil Drilling | | | |- | '''Great Town'''<br>[[File:Milestone cityscape 09.png|150px]] | +{{cost|2,200,000}} | +9 (Total 45) | +12 (Total 64) | +{{cost|800,000}} | [[File:ZoneCommercialHigh.png|24px]] High Density Business | | | |- | '''Small City'''<br>[[File:Milestone cityscape 10.png|150px]] | +{{cost|2,500,000}} | +10 (Total 55) | +15 (Total 79) | +{{cost|900,000}} | [[File:ZoneOfficeHigh.png|24px]] High Density Offices | * {{icon|high speed highways|24px}} High-Speed Highways * {{icon|combustion engine ban|24px}} Combustion Engine Ban * {{icon|city promotion|24px}} City Promotion | | |- | '''Big City'''<br>[[File:Milestone cityscape 11.png|150px]] | +{{cost|2,800,000}} | +11 (Total 66) | +18 (Total 97) | +{{cost|1,100,000}} | | | | |- | '''Large City'''<br>[[File:Milestone cityscape 12.png|150px]] | +{{cost|3,200,000}} | +12 (Total 78) | +21 (Total 118) | +{{cost|1,300,000}} | | | | |- | '''Huge City'''<br>[[File:Milestone cityscape 13.png|150px]] | +{{cost|3,600,000}} | +13 (Total 91) | +24 (Total 142) | +{{cost|1,500,000}} | | | | |- | '''Grand City'''<br>[[File:Milestone cityscape 14.png|150px]] | +{{cost|4,000,000}} | +14 (Total 105) | +28 (Total 170) | +{{cost|1,700,000}} | | | | |- | '''Metropolis'''<br>[[File:Milestone cityscape 15.png|150px]] | +{{cost|4,400,000}} | +15 (Total 120) | +32 (Total 202) | +{{cost|1,900,000}} | | | | |- | '''Thriving Metropolis'''<br>[[File:Milestone cityscape 16.png|150px]] | +{{cost|4,900,000}} | +17 (Total 137) | +36 (Total 238) | +{{cost|2,100,000}} | | | | |- | '''Flourishing Metropolis'''<br>[[File:Milestone cityscape 17.png|150px]] | +{{cost|5,400,000}} | +19 (Total 156) | +41 (Total 279) | +{{cost|2,300,000}} | | | | |- | '''Expansive Metropolis'''<br>[[File:Milestone cityscape 18.png|150px]] | +{{cost|5,900,000}} | +21 (Total 177) | +46 (Total 325) | +{{cost|2,600,000}} | | | | |- | '''Massive Metropolis'''<br>[[File:Milestone cityscape 19.png|150px]] | +{{cost|6,400,000}} | +25 (Total 202) | +51 (Total 376) | +{{cost|3,000,000}} | | | | |- | '''Megalopolis'''<br>[[File:Milestone cityscape 20.png|150px]] | +{{cost|7,000,000}} | +30 (Total 232) | +56 (Total 432) | +{{cost|4,000,000}} | | | | |} == Development == :''Main article: [[Development Tree]]'' [[File:Transportation tree.png|thumb|Transportation development tree]] When a new service in unlocked via a Milestone, only its basic buildings and features will be available. Additional buildings and features are unlocked via the Development Tree using [[File:DevPoint.png|24px]] Development Points. Unlocking all Milestones will grant enough points to ultimately unlock the entire Development Tree. Each Development Tree is divided into different Tiers and has a varying number of Nodes to unlock. Tier 1 nodes cost 1 point, tier 2 nodes cost 2 points, tier 3 nodes cost 4 points and tier 4 nodes cost 8 points. The first Tier includes the basic buildings and functions of the service and this Node is automatically unlocked when you gain access to the service. As an example, when you first unlock Public Transportation, you have access to both Buses and Taxis as well as things like Stops and the Line Tool. The subsequent Tiers offer more advanced options which cost more Development Points to unlock, but provide you with new options. Some services, such as Public Transportation, have multiple Branches with different options, and while you need to purchase the previous Nodes on a branch to unlock the next one, you do not need to purchase everything in a Tier to move on. For example, you can gain access to the International Airport without needing to unlock Water, Tram, or Subway transportation - as long as you have enough Development Points to afford it. == Map Tiles == {{Verification needed|Exact numbers need source code deep dive validation - [[User:Right Big Toe|Right Big Toe]] ([[User talk:Right Big Toe|talk]]) 17:46, 2 November 2023 (UTC)}} Each map is made up of 441 tiles of 0.4km² each. When creating a new city only 9 tiles will start purchased and additional tiles can be purchased after the first milestone is reached. Each tile costs 1 [[File:ExpansionPermit.png|24px]] Expansion Permits and [[File:Money.png|24px]] Money that scales with the buildable area. Multiple tiles can be selected at once for purchase by clicking on them or dragging a selection area. Selecting one or more tiles will list the total buildable area as well as natural resources. Newly purchased tiles do not have to be connected to each other. The cost for each new map tile is calculated based on a series of factors<ref>Source code, UpdateStatus() class, Game.dll/Game.Simulation/MapTilePurchaseSystem. Accessed 2 Nov 2023, 1.0.12f1.</ref>, including: * Number of existing map tiles unlocked (including those apart of the pending purchase if selecting multiple at once). Cost per tile appears to increase by {{Cost}}125 per map tile unlocked (needs to be validated by assessing source code). * Amount of building area in map tile(s) unlocked. Cost is approximately {{Cost}}1,184 per 10,000m<sup>2</sup> (0.1184 {{Cost}}/m<sup>2</sup>). * Amount of resources within map tile(s) unlocked. Cost is approximately: ** {{Cost}}18.6 per ton of {{Icon|forest}}Wood or {{Icon|ore}}Ore ** {{Cost}}55.6 per kg of {{Icon|oil}}Oil ** {{Cost}}53.9 per m<sup>3</sup> of {{Icon|groundwater}}Groundwater ** {{Cost}}16.9 per m<sup>2</sup> of {{Icon|fertile land}}Fertile Land. ==References== <references/> [[Category:Game concepts]] [[en:Progression]]
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